The GDCAs were hosted last night during GDC 2024. While various awards were given out and developers celebrated as expected, the stage also was used by winners to shine a spotlight on a variety of important ongoing issues. This includes the current state of the video game industry and the huge waves of layoffs we've seen, as well as the ongoing war in Gaza.
]]>Marvel has just announced Marvel 1943: Rise of Hydra at GDC 2024. The game, shown at the Unreal showcase, is using Unreal engine 5.4 and is looking like an absolute visual feast. It's set to release in 2025, with no season nor month revealed as of writing.
]]>Roughly a week ago, an eldritch phenomena descended upon San Francisco in a hail of rain and wind. Escaping these otherworldly forces as they threw trees, chairs, and Web3 developers all over the place, I escaped into Hotel G where I found greater horrors waiting for me…
]]>John Romero has justwon the lifetime achievement award, for this work on DOOM, Quake, Wolfenstein and far more from his decades long career.
]]>The Game Developers Choice Awards were streamed overnight, and the big winner was House House's Untitled Goose Game which won Game of the Year.
]]>Microsoft joins a growing list of game companies who have pulled out of next month's Game Developers Conference in San Francisco over concerns associated with coronavirus.
]]>EA is dropping out of this year's GDC.
]]>Xbox Series X will feature dedicated audio hardware-acceleration, and it will be discussed during a GDC 2020 session hosted by Microsoft.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>One-in-ten game developers are working on games that will be supported by “paid item crates” according the State of the Game Industry survey, presented by GDC.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>Gameloft's Asphalt 8: Airborne is the first mobile game to make use of the new Twitch app for iOS.
]]>Indie darling Rogue Legacy recovered its almost $15,000 budget within its first hour available to buy, according to a GDC post-mortem talk.
]]>Games Industry has posted the results of a poll of more than 2500 attendees at last year's GDC which says that more of these developers (20 percent) are working on game products for the PlayStation 4 than any other currently supported console.
]]>During today's Nintendo GDC keynote, Satoru Iwata demonstrated a title called Rock and Roll Climber for WiiWare.
Apparently, it allows players to defy virtual gravity by scaling rockfaces using the Wii Balance Board in conjunction with the Wii-mote and Nunchuck.
]]>PS3F has learned that Sony shooter, Killzone 2, will have bots in multiplayer. Also, currently there are no vehicles online but Guerilla will be realising a post-release that will allow you to run each other over.
]]>According to this 1UP report, GDC executive director Jamil Moledina has resigned to "pursue other interests."
CMP's Meggan Scavio will continue on in the role of event director, GDC.
Moledina has been the public face of GDC for several years. CMP put out a statement yesterday thanks him for "significant contributions" to the show.
]]>We've just had word from Sony PR that we've got front row seats for the Sony Games Convention press conference at 5pm CET today, so we'll be bringing you all the news as it happens, live from Leipzig.
The site's getting really battered, as you're probably aware, and the tech chaps are sorting it so things'll be smoother for the SCEE demo.
]]>This is the worst one yet. Following Rob Bowling and Aaron Greenberg getting into bed with Penthouse models and talking about videogames at GDC this year, DasGamer's released footage of Denis Dyack doing the same.
The Silicon Knights boss opens with, "Too Human is a game where you play cybernetic god Baldur in the defence of mankind." Hot. Watch the woman's face: like smelling vomit.
Fair play to Denis, he does look remotely phased by any of it, unlike Bowling and Greenburg who seemed as though they were struggling not to stain their pants.
]]>SCEE boss David Reeves has announced that "the next generation of SingStar" will be at GDC 08 in Leipzig, reports Eurogamer.
]]>Games Convention Global has announced that Frank Sliwka is its new strategy director.
]]>Can't be bothered to watch the Epic GDC tech demo and Gears 2 reveal movies on your 360? Then don't.
Check them out after the link. They’re direct feeds and rather excellent.
By Mike Bowden
]]>Microsoft just announced that Gears of War 2 videos from GDC are now up on Live Marketplace.
In the videos, Epic Games President Mike Capps and Lead Designer Cliff Bleszinski reveal the nerves and excitement involved in making a major game announcement, and provide backstage messages to fans before and after the official reveal of “Gears of War 2” at the Game Developers Conference earlier this month.
Additionally, the GDC Unreal Engine 3 technology demo video is now available, which shows off the impressive features of the updated Unreal Engine 3 via an on-stage demonstration during the Microsoft keynote at GDC by Epic Games CEO and Technical Director Tim Sweeney.
Full thing after the link.
]]>Tons of good stuff here. All of Valve's GDC presentations are on that page in PDF form, including Kim Swift and Erik Wolpaw's "Integrating Narrative and Design: A Portal Post-Mortem" at a mighty 60 slides long. Enjoy.
]]>According to this, GDC attracted 18,000 visitors this year, a new record. The upswing in attendance has already fuelled talk from the organisers that press could be restricted next year.
]]>Uh oh. According to this, GDC organiser CMP has revealed potential plans to move the show to an invite-only model for press, news that will scare the living s**t out of journalists that went through the nightmare that was E3 attendance last year.
]]>Speaking at GDC last week, Neil Young - the EA guy heading up new initiative Blueprint - said that the main reasoning behind the project is to find games that don't cost the earth to produce.
]]>Here. Looks like an exclusive quote from Dave Perry's lunch in SF last week.
]]>While catching up with the entire games community at GDC '08, we took some time out to talk about where Philips have now got to with their amBX lighting and multimedia feedback technologies, first revealed to the public in April 2005. The amBX stand dominated the main show floor at GDC '08, and was showing off a number of the games now enabled with the tech, each one providing a contrasting visual and tactile experience.
We spent some time playing Quake 4, which was backed up with four ambient lighting units (one of which doubled up as speakers) four fans for “blast” type feedback, and a rumbling keyboard wrist pad. Looking at all this from a distance, it's easy to dismiss until you have a play with the tech itself. After a few minutes the ambient effects do seem to tune you into the game, and the various feedback pulses seem quite natural. Philips are doing something quite unusual with this project, and it soon becomes clear that this testbed of technologies for PC gamers is actually part of a much bigger picture for what the tech giant want to achieve. We talked to Philips amBX's chief marketing officer Jo Cooke, and asked her what the company that invented the lightbulb was up to in the gaming space.
Full interview after the link.
]]>Last week's GDC was a strange affair that threw up more questions than answers. While it carried the predicted unveiling of Gears of War 2 and a Microsoft keynote holding traditional big hitters such as Fable 2 and Ninja Gaiden II, the event's main speech's message was by no means "the norm". Yes, the blood, swords and guns were all where they were supposed to be, but at the core of John Sheppard's keynote was a theme of radical change that permeated the entire conference, and one that left both developers and platform holders alike chewing their nails.
]]>This is the sort of thing worth reporting only because Final Fantasy's involved: the White Engine - the tech behind FFXIII - has been renamed Crystal Tools, according to this. Apparently the dev suite has been in use in its new form since September last year.
]]>GDC 2009 will take place on March 23-27 next year, according to this. The Moscone Center, yet again, will be the setting for the show.
]]>Something worth pulling out of the blogger breakfast Microsoft held yesterday. According to this, Microsoft said the exclusive DLC for GTA IV will be huge, similar in scope to Vice City or San Andreas compared to GTA III. We haven't listened to the audio from the event, and if we're being honest it sounds a little squiffy for us, but according to this:
]]>Based on the votes of 26,000 gamers, Hudson's Bomberman Live was voted as best game in the Xbox Live Arcade Awards at GDC today. Other games won other stuff. Here's the list:
]]>Just got this from Tom Eurogamer. Guess we won't be seeing anything from Mr Jaffe this evening. The Eat Sleep Play boss was supposed to be speaking at 6.30pm GMT at GDC.
]]>In this interview, Microsoft's John Schappert has claimed that more than 18 million Xbox 360s have now been sold worldwide.
]]>According to this, an Indiana Jones game has just gone into production.
]]>In short, Microsoft got loads of American bloggers together yesterday for bacon and eggs and talked about XNA, Xbox Live and all the other stuff from the keynote. Kotaku, Joystiq, Destructoid and all the rest were there. Get it here. If you're at work and you're employed by headphone Nazis, Kotaku liveblogged it. See here.
]]>According to this, producer Kim Swift said in a G4TV interview yesterday, "Well, I believe Doug Lombardi who is our lead marketing director at Valve, has announced Portal 2."
]]>Below. We can't hear anything, for some reason. Our luck with Flash movies isn't so great. This does, however, appear to be a developer interview with one of the Lego Batman team. Good luck.
]]>According to this, America's Army developer Zombie is the team working on Brash's Saw game.
]]>According to this, inventor and futurist Ray Kurzweil is "looking forward to Spore".
]]>Sega just sent over a press release detailing newly-revealed Gearbox shooter Aliens: Colonial Marines. It's going to ship for 360, PS3 and PC in late 2008, and is to include pulse rifles, flamethrowers and squad combat. First shots popped up in scan form this morning. Full press release after the link.
]]>Says so here. The first two games are going to be International Karate and Uridium, adn they're going to cost 500 Wii Points each.
]]>According to this, The Darkness developer Starbreeze Studios is currently at work on reinventing a classic EA franchise.
]]>Speaking here, Blizzard's Rob Pardo has said that WoW players want a fair financial system once they're in the game and that micro-transactions would "betray" them.
"We chose to go with the subscription-based model instead of that approach," he said. "We've taken the approach that we want players to feel like it's a level playing field once they're in WoW. Outside resources don't play into it - no gold buying, etc. We take a hard line stance against it. What you get out of micro-transactions is kind of the same thing and I think our player base would feel betrayed by it. I think that's something else you have to decide on up-front instead of implementing later."
Blizzard is currently working towards the release of Wrath of the Lich King, the second major expansion to its 10-million strong MMO.
]]>This has to be the stupidest thing we've read from GDC so far. According to this, Nintendo has said that 100 games will be ready for WiiWare's US launch on May 12, but will only be released a few at a time, in the same way as the Virtual Console Service.
So, Nintendo, what you're saying is that you're going to make a few games a week available on WiiWare, with a few available at launch. Glad we got that sorted out.
Other WiiWare information at that link says that not anyone can get games up on the service (dur) and an apparent confirmation that demos won't be made available at all.
]]>According to this, Deus Ex developer Warren Spector's Junction Point Studios is occupied by a single main project at the moment, but he's not ready to say what it is.
"No," said the dev legend when asked the nature of the game. "That's the one thing that's off limits. We're always working on a bunch of stuff. There is certainly a project that's occupying a bulk of our time but there are other things going on as well."
Spector's studio was recently acquired by Disney. The outfit's known to be working on a game in collaboration with John Woo, based on new movie IP Ninja Gold.
]]>Here. Zune games were demoed in yesterday's Microsoft keynote, but we really didn't know what to say about it, so we didn't write a news story. There's some good detail through that link, including release dates for beta development tools, storage partitions, and so on.
]]>Sid Meier's keynote session at GDC saw the great man claim we're currently in a "golden age" of gaming. He admitted he hadn't played games like Portal, but was spending a lot of time playing races like Forza and Gotham.
]]>According to this, Saw publisher Brash entertainment isn't looking to go down the EA route to grow.
]]>Here. Sony's apparently confirmed a summer release for brain-twister Echochrome in America, but has said the PSP version is "up in the air" at the moment.
We've got no release date on this for Europe right now.
]]>Here. This is the last time we ever get excited about a sheet. Behind the amazing XNA shroud of power was a stand full of... XNA community games. And when we say "full", we mean "four screens". That sound is our lives, ending one ticking second at a time.
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