During the London Event for Epic Mickey, Warren Spector took the stage to chat a bit about gameplay details along with the history of the antagonist, Oswald the Lucky Rabbit.
After inadvertently destroying the magical land the sorcerer created, Mickey is pulled from home, kidnapped, and dropped off in the Cartoon Wasteland he created where he must figure out where he is and how to harness the abilities he has acquired.
There, he rediscovers Oswald along with other things and cartoons he knew back in the 30s and his main goal is to make the Wasteland better since he destroyed it, all the while trying to get back home.
The Wasteland is a place where Disney's forgotten and rejected ideas go. It's full of rides, people and places that want to be remembered. There's the Gremlin Village based off an old ride at Disney World, along with 2D platformer segments inspired by classic cartoons like Clock Cleaners and the Lonesome Manor, which is reminiscent of the Haunted Mansion.
Gameplay has you wielding magical paint and thinner to re-shape the world, both of which give you creative or damaging effects, with the dynamic choices you make consequentially affect the environment, interactions with other characters, and Mickey’s appearance and abilities.
The game is being described as a "platformer meets RPG/adventure" with paint and thinner mechanics where everything is sketched and painted. As an example, if a bookshelf of flying books is blocking your way, you can just erase it - but you can't use it as a platform or gain information unless you repaint it.
There's loads more past the break.
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