The First Descendant’s first couple of weeks have been a little tumultuous, mostly because of the game’s excessive monetisation schemes and the in-game grind required to unlock its various characters, craft weapons and get the gear you need for higher-level content.
]]>The live-service bubble has been bursting for a while. That much is clear. But with how long most triple-A (and even double-AA) video games take to make nowadays and how absurdly huge the possible wins are, it comes as no surprise it's taking a bit of time to partially retreat from a model that's grown increasingly risky in the last three years or so. This summer, a handful of free-to-play titles such as The First Descendant and Zenless Zone Zero are making a splash, but we're still looking at the same big issue.
]]>It’s been a few days now since the release of The First Descendant. Over ten million players have jumped into the loot shooter so far, even if no one is really super happy with it. As a loot game, players have unsurprisingly begun optimising the fun out of it. This mainly means devising the most efficient ways to farm in-game, which sadly includes some questionable strategies.
]]>The First Descendant hasn't exactly had the smoothest of starts, but that hasn't stopped it from racking up 10 million players in seven days.
]]>From the moment of its release, players have been calling out The First Descendant for how much, inspiration, it takes from other popular loot shooters. The two most commonly cited examples are Warframe and Destiny 2.
]]>Just a few days after launch, Nexon dropped the first official update for The First Descendant. The patch, version 1.0.2, delivers on a promised change, brings a surprise tweak to an annoying group mechanic, and improves your odds of getting certain materials.
]]>From the moment of its reveal, many players’ feelings on The First Descendant were that it’s a hodgepodge of mechanics, ideas, systems, structures and designs found in other popular live service loot shooters.
]]>The First Descendant is out, and making waves on both PC and consoles. As it rises steadily up the most-played charts, players are starting to lodge complaints about the free-to-play game's monetization, especially in relation to some of its competitors like Warframe.
]]>It must be a little frustrating to be a player of The First Descendant when it seems like all anyone’s talking about are the game’s well-endowed female characters, their skimpy outfits, and the jiggle physics that are applied to more bodyparts than necessary.
]]>Like it or not, the butt jiggle video game discourse just doesn’t stop. After weeks of all kinds of hot and room temperature takes about the outfits and jiggly physics of Stellar Blade’s lead character, the conversation has now shifted to… the jiggle physics in another Korean-made game.
]]>Do you remember The First Descendant? It’s Nexon’s free-to-play loot shooter that’s been in the news for about two years. It first landed with an impressive cinematic trailer that was followed up months later by various beta tests.
]]>If you’ve been paying attention the loot shooter or Korean MMO scene recently, or really watched enough summer showcases, you’ll no doubt be very familiar with The First Descendant. Though the name may not immediately stand out, you’ll likely remember it when you see it.
]]>With the number of games being published every day on Steam, it's easy to feel a sense of deja vu every time you check the new releases page. Everyone has run into their fair share of hentai abominations, cheap mobile ports, achievement-farming games, and the unending barrage of asset flips – all seemingly releasing in bulk.
]]>^Stay tuned after the ads for plenty of QHD footage and our thoughts after playtesting the beta.
]]>Nexon has released a new trailer and provided a beta date for its upcoming free-to-play third-person co-operative looter-shooter, The First Descendant.
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