Today, the UK's Competition and Markets Authority (CMA) announced that the new deal, offered by Microsoft, addresses its concerns regarding monopoly in cloud gaming in the UK. Last month, the CMA blocked Microsoft's proposed $69 billion acquisition of Activision Blizzard because it believed it would give the company an unfair advantage in the cloud gaming space.
]]>Microsoft has announced the next round of titles coming to Game Pass in April and early May.
]]>It’s an odd full-circle moment for me that the least surprising bombshell news of all time – Stadia’s unceremonious cancellation – lands just a week out from EGX. The Eurogamer Expo (as it was still called back then) of 2011 was more or less the start of my career in games coverage, and it started when I managed to get an interview with OnLive’s Senior Vice President John Spinale, a smooth-talking American businessman of the kind I had up to that point only encountered via the medium of television. And always as a villain, even in shows produced by smooth-talking American businessmen.
]]>I'm very much a horror fanatic, but I'm simultaneously a cosy gamer through and through. That said, when the Nintendo Direct revealed that not one, not two, but four main instalments in the Resident Evil series would be coming to Nintendo Switch via the Cloud, I jumped for joy.
]]>Logitech G and Tencent Games have announced a partnership to bring a cloud gaming handheld to market.
]]>Microsoft plans to go into the games streaming business, according people familiar with the matter.
]]>Microsoft has partnered with Epic Games to make Fortnite available on supported browser-enabled devices for free with Xbox Cloud Gaming in 26 countries.
]]>Microsoft has announced the first batch of titles coming to Xbox Game Pass this month.
]]>New updates to the Xbox App on Windows 10 PCs now let you stream console games from the cloud or your console.
]]>Later this year, Microsoft will allow Xbox users to try a game before they download it.
]]>Looks like Walmart was looking to get into the cloud game business.
]]>Microsoft is testing a higher resolution streaming solution for the Xbox Game Pass streaming service Cloud Gaming, previously known as xCloud, ahead of a larger upgrade to the service later in the year.
]]>Cloud gaming (beta) is coming to Xbox Game Pass Ultimate for PC and iOS next year.
]]>A new datamine provides yet another hint that Resident Evil 3 may be coming to Nintendo Switch at some point in the near future.
]]>Facebook Gaming has gone live today, allowing users to play a series of games without downloading any apps in a bid to take on other gaming services like Google Stadia.
]]>Microsoft does not intend to skip out on releasing xCloud on iOS.
]]>Xbox Game Pass' Cloud Gaming is only an option on mobile, but Microsoft knows there's demand for it to be available elsewhere.
]]>An Apple patent for a device focused on cloud gaming recently appeared online.
]]>Lines of code found in the latest Steam client beta are adding credence to a long-running rumour that Valve is working on its own cloud gaming service.
]]>Nintendo's global president Shuntaro Furukawa doesn't see an end to the reign of console gaming anytime this decade.
]]>This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
]]>Electronic Arts is hosting a trial for its Project Atlas streaming technology.
]]>Xbox boss Phil Spencer feels a "Netflix for games" is further away than you think.
]]>Xbox boss Phil Spencer has promised Microsoft will "go big" at E3 2019 in response to Google's Stadia announcement at GDC.
]]>Rumor has it Google wants a piece of the video game pie and is working on its own streaming platform.
]]>Cloud gaming is the future, and Ubisoft CEO Yves Guillemot believes we'll see one last console generation before everything moves to streaming services.
]]>GameStop has closed the streaming tech firm Spawn Labs it acquired in 2011, because consumers haven't adopted cloud gaming to the point it's a sustainable business. Speaking with Gamespot, VP of investor relations Matt Hodges said the firm's cloud business will focus on selling subscription cards for PlayStation Now and the like. "While cloud-based delivery of video games is innovative and potentially revolutionary, the gaming consumer has not yet demonstrated that it is ready to adopt this type of service to the level that a sustainable business can be created around it," Hodges said. GameStop reported its Q4 and full-year 2013 earnings today. The full report is here.
]]>Ubisoft CEO Yves Guillemot doesn't think PS4, Wii U and Xbox One will be the last generation of consoles.
]]>Valve boss Gabe Newell gave a talk at DICE 2013 this week, and he said all sorts of lovely things like: the Steambox price point will be a much lower cost than many living-room devices; he talked about how he is skeptical of cloud gaming; how his vision for video games is a bit on the PC-fans side; and how the console transition is bad for gaming as a whole. That's the take away, at any rate. You can watch his speech below.
]]>OnLive's recent struggles has taught everyone at the company an awful lot. CEO Charlie Jablonski and UK boss Bruce Grove have spoken in length to Eurogamer, outlining many of the troubles the group has faced over the past year. They also look to the future, indicating things can only get brighter with a better strategy.
]]>Nvidia's GeForce Grid Cloud Gaming general manager Phil Eisler believes the next iteration of consoles will be the last as cloud gaming will become the "predominant way that people play games."
]]>EA Labels president Frank Gibeau believes the firm is "better positioned for success," and at serving consumers than other companies which he considers "marooned on one platform."
]]>During GameStop's quarterly earnings call yesterday, the company revealed it has reduced the scope of its streaming games service, Gamasutra reports. Built on technology acquired from Spawn Labs and Stardock, the cloud-based gaming package will now be restricted to PCs, tablets and IP-capable TVs. The service is still expected to go live this year, and GameStop is apparently in negotiation with a host of content providers.
]]>Responding to Sony's acquisition of Gaikai, Microsoft has said it's already onboard the cloud gaming bandwagon.
]]>A two-year old set of documents claiming to list what Microsoft has in store for Xbox 720 - yes, that is what it's called in the graphs - has been plastered all over the internet.
]]>Sony is keen on the idea of streaming and cloud-based games services, but doesn't feel the tech is ready for triple-A experiences yet.
]]>Gaikai has announced it's added BestBuy, Capcom, Ubisoft and YouTube to its list of clients, and in the same breath, announced it's hired former Fox Mobile COO and ex-Sony Digital Pictures CFO, Mark Anderson. In December, it was also announced Eurogamer would be hosting Gaiaki demos, and Origin would host Gaiaki streaming via its portal. Walmart will also host streaming content from Gaiaki on its website. Thanks: GI.biz, VentureBeat.
]]>Major Australian Telco Telstra has confirmed it intends to launch a streaming games service.
]]>Hastening the day when all games will be delivered to you from the cloud and every Internet outage fills you with rage, Google is adding native control pad support to its browser, Chrome.
]]>Gamestop senior vice president Mike Mauler has given an outline of how the specialist retail chain's streaming service will be "pro console".
]]>"You don't want to be a console that doesn't [do cloud gaming]. This future is coming, trust me. We're well-funded. This is going to happen. OnLive is already making it happen. You need to be prepared for that."
]]>THQ CEO Brian Farrell believes that eventually, consoles will no longer require discs and will instead support cloud gaming, the result of which would mean a reduction in cost for publishers with the savings trickling down to consumers.
]]>Despite the GameStop ruckus, Square Enix and OnLive's Deus Ex: Human Revolution deal is already having a positive effect for the cloud gaming service.
]]>A major update to cloud gaming subscription service OnLive has added some much requested features.
]]>OnLive UK will go live on September 22, celebrating the launch of its cloud-gaming service with give aways and promotions.
]]>Gaikai, our very favourite cloud-based streaming games advertising platform, has netted another $30 million in funding.
]]>"That next generation is seriously in doubt, both boxes are pretty much the same feature set. I don’t think there’s much need for a next-generation console - you’re going to have one box, and you play it on any device like a television or a tablet.”
]]>Microsoft has closed down reports from earlier in the week that it silently enabled cloud saves for certain titles.
]]>Toronto-based streaming games tech company TransGaming has said performance issues will be the death of rival services like OnLive.
]]>Gaikai founder Dave Perry acknowledged latency as "the biggest elephant in the room," but also claimed that his company has left no stone unturned for trying to mitigate it.
]]>Cloud gaming may be the future but it's real now, Gaikai's Robert Stevenson tells Brenna Hillier. You shouldn't be setting fire to that physical media just yet, however.
]]>Gaikai founder Dave Perry has said the cloud gaming company's tech out-performs existing consoles, and has some major announcements forthcoming.
]]>OnLive's unique feedback and metrics capacities are drawing publishers in, founder and president Steve Perlman has said.
]]>OnLive VP of Engineering Joe Bentley said in an interview that OnLive is "chatting" with Microsoft and Sony about OnLive's cloud-based game delivery technology. It's far from an announcement of a potential deal, but his comments are very interesting nonetheless.
]]>Phil Harrison, former head of Sony's Worldwide Studios, has predicted the death of physical media and said if Apple continues as it is, it "will be the games industry".
]]>Expectation says we're three to four years from the next major console cycle. If cloud gaming has anything to do with it, it may well be the last.
]]>Crytek boss Cervat Yerli has said that cloud gaming presently is risky from a "business perspective."
]]>Silicon Knights boss Denis Dyack believes the surge in games with a large multiplayer component is due to developers and publishers trying to combat used game sales.
]]>John Carmack, one of id Software's founding fathers, has predicted cloud gaming will have the biggest impact on the games industry in the immediate future.
]]>Cloud-based streaming game services like OnLive and Gaikai may not be ready for prime time, according to one game industry executive.
]]>Funny thing about big, all-encompassing patents: they leave a surprising amount of wiggle room. And if T5 Labs is right, OnLive may be about to learn that the hard way.
]]>OnLive Game System shipments have begun, and soon, so will a $9.99 per month flat-rate gaming plan from the service.
]]>Gaikai may finally be galloping out the gates, but OnLive's far from finished.
]]>THQ CEO Brian Farrell is a proponent of Cloud gaming, and believes it has the potential to lower the "entry barrier" into gaming for consumers who don't wish to spend the cash on a console.
]]>Gaikai has announced it's struck a multi-year deal with EA to include some of its more popular PC titles when the service launches.
]]>David Perry has said that OnLive's pricing model will cause gamers to flock to his free cloud service, Gaikai.
]]>Microsoft CEO Steve Ballmer has been chatting again, and you know what that means - speculative Xbox 360 talk.
This time, it has to do with new forms of the console, along with changing price points.
]]>Cloud gaming service Gaikai is aiming for launch in early 2010 after a closed beta, creator David Perry told VG247 at Develop in Brighton today.
"If it all goes to plan we're looking at the first quarter of 2010, and there'll be a closed beta before that," he said.
"As of last night we have 20,000 people signed up for our closed beta, with not a single dollar spent on marketing."
Perry added: "I already have enough players for closed beta. What we're actually going to do is set up the servers in California and we're going to keep delivering players until we cripple the servers.
"Then we're going to make some configuration changeswhen we see the data, then we're going to invite more players."
When he gets the "final server configuration" he'll "launch across the US".
Perry keynoted Develop this morning on the subject of Gaikai, MMOs and Acclaim.
Hit the break for 17 minutes of video of Perry talking solely about Gaikai. For ease, we've paraphrased our questions below so you can jump to the bits you fancy.
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