Looks like Game Pass subscribers will be able to play Lords of the Fallen and Sniper Ghost Warrior Contracts 2 at some point this year.
]]>Lords of the Fallen developer HexWorks has delivered one final major update, rounding out the game’s months-long roadmap of new content and patches. Available today, the 1.5 Master of Fate update is the culmination of over 30 patches released since the game’s launch last October.
]]>About two weeks ago, Hexworks, developer of the flawed but ultimately worth playing Lords of the Fallen, made an unusual announcement. The studio shared a roadmap for the game, just after the Halloween event had ended.
]]>These days, you can expect Halloween events in spooky games, wholesome indie games, as well as live service games that will jump on any and every opportunity to sell $20 skins. But it's rare for the type of game that Lords of the Fallen is - Souls-like action RPG - to host its own.
]]>Spider-Man 2 clearly hasn't sucked all the air out of the proverbial October room when it comes to big releases. Lords of the Falen, a smaller game by comparison, managed to sell 1 million units in under ten days, 54% of which were made on consoles.
]]>Things clearly move very quickly in the world of game development, and that's especially true in the case of Lords of the Fallen. Just days after the developer addressed a major point of criticism, saying it will remain as it is, things have already started to change.
]]>If you've been playing Lords of the Fallen yourself, or followed any coverage about the game since its release, you'll be immediately familiar with one particular complaint that most players and reviewers have with the game.
]]>My time with Lords of the Fallen started out very positive, but it was disheartening to see my opinion on it turn the more of it I played. It’s a game with some genuinely brilliant ideas, and a high-level vision of how to set itself apart from other Souls-likes. But that vision did not seem to have been shared by everyone on the team.
]]>Lords of the Fallen hasn’t had the smoothest launch. Though it previewed well, got a lot of credit for how beautiful it looks, and received a good selection of scores when the review embargo lifted, CI Games’ loyal take on the Soulslike genre has come under fire from some sectors of the internet. There were performance issues on every platform, but Xbox users had it worst, thanks to the fact the game shipped with an outdated build.
]]>As a Souls-like, Lords of the Fallen's animations will be judged harshly by players in the saturated genre. Boss animations in particular tend to get the most attention, because of the amount of work that goes into them, as well as their relevance for players going through the game.
]]>Lords of the Fallen has officially been out for a few days, and the initial reception from players has been fairly negative. Although there's a lot to like about Hexworks' first project, not least just how next-gen it looks, the main problem everyone seems to be running into is just how poorly it runs.
]]>After what seemed like years, a developer switch-up, and a bizarre name change - Lords of the Fallen is finally days away from release. That's 14 days, to be exact, as of this writing.
]]>Lords of the Fallen, the debut game from Hexworks, is a game that dares to ask: “What if Soul Reaver, but Dark Souls?” Just in case you've somehow missed all the recent coverage - including this chonky gameplay trailer - the game showed up today at Gamescom's Opening Night Live.
]]>You can’t play Lords of the Fallen (the PS5/Xbox Series one, not the last-gen one) even for a second and not see the similarities it has with the critically-acclaimed, goth-favourite, action-adventure PlayStation and PC game, Soul Reaver.
]]>One of Lords of the Fallen’s biggest and most exciting features is the ability to pass from the land of the living (Axiom) into the land of the dead (Umbral) on a whim. You can’t come back as easily – you need special, sacrosanct places to do that. But when you’re in Axiom, you carry around a lantern that allows you to peer into the world of the undead whenever you want, unpicking the fabric between worlds and seeing what’s different on the other side.
]]>You are fighting a boss – a grudge-bearing religious sort, in a graveyard, that’s not a million miles away from Father Gascoigne, if I’m being honest – and you whiff an attack with your zweihander. The penitent one carpes the diem and impales you, skewers you like a pig. You’re down. Dead. Usually, you’d respawn at your bonfire, or shrine, or lantern, or Site of Grace, or whatever flavour of checkpoint you’re using today. But in Lords of the Fallen, the game continues.
]]>If you play enough action RPGs, particularly Souls-likes, you're going to notice certain moves and attack patterns by the biggest bosses. FromSoftware's even re-uses certain animations from its earlier games all the time, but the developer is typically good at recontextualising them so it doesn't look like the same exact move.
]]>Lords of the Fallen, not to be confused with Lords of the Fallen (2014), is the reboot that was initially titled The Lords of the Fallen. If you haven't already clicked off the page, you're actually in for a pretty solid few minutes.
]]>Lords of the Fallen got another gameplay showcase yesterday, showing off its "Dual Worlds" and tough looking bosses.
]]>During GDC 2023, CI Games studio Hexworks revealed a technical showcase for its dark-fantasy action-RPG Lords of the Fallen as part of Epic’s State of Unreal keynote.
]]>The Lords of the Fallen, a reboot of the original fantasy action-RPG Lords of the Fallen, was unveiled during gamescom Opening Night Live tonight.
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