It was February, 1996. A coke-filled, overweight 13-year-old me was reading about CES in issue 148 of CVG and salivating over the ultra-positive review of Sonic 3. CVG gave out some high scores, but a 94 was pretty exciting for a SEGA boy like me. What a life I’d have as a games journalist, I thought to myself. Not high on drugs, just full of the hope only a child can possess. I would make this dream a reality and live like a king, never having to buy a video game again.
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