When Daggerfall first released in 1996, I wasn’t aware of it because I was 12 and therefore incapable of growing a convincing beard. In the decades since, it’s become something of a legend; jostling with its direct sequel, Morrowind, for premium position as the quintessential Elder Scrolls game that none of the others can live up to in the minds of its proponents. It’s a curious juxtaposition – they are both instantly recognisable as Elder Scrolls games, but Morrowind is quite antithetical to Daggerfall in its approach, deliberately so. Their differences reflect a fundamental shift, that’s still ongoing, in what a role-playing video game is: an adaptation of the tabletop experience, or a simulation of life in a fantasy world?
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