I liked Still Wakes the Deep so much I gave it a four-star review, but with a change of focus it could have been so much more.
]]>Considering E3 is dead, an awful lot of it happened over the weekend. There were hours and hours of showcases including Xbox, Summer Game Fest, Wholesome Direct, and more. But who's got time to go through all that? Jim Trinca, that's who, because it's his job. And here's his definitive list of all the best reveals and featured games from this year's I Can't Believe It's Not E3. Other opinions are available.
]]>Remember the PS VR2? No? Well, there’s a reason for it to be on your radar now with Skydance's Behemoth slated for a fall 2024 release. And if you weren’t at all sure of Skydance Games’ upcoming endeavor, Eurogamer’s Ian Higton has tried it out and appears to have been pretty thrilled by the whole experience.
]]>Welcome to Wishlisted, a showcase of our favourite demos from Steam Next Fest: June 2024. Check the video above or watch on YouTube.
]]>One-hundred episodes. 100 weeks of The Best Games Ever podcast. I can scarcely believe it. On a personal note, it's been wonderful to host this stupid, daft, funny, sometimes even informative show about games past and present, with its mad politics and meta-games, running gags, plot twists, special guests, and so on.
]]>They were supposed to keep people safe from the horrors of nuclear war and the ensuing, er, fallout, but Vault Tec had other plans.
]]>Prey featured portals before Portal, so watch as Eurogamer's Ian Higton steps aboard to revisit it in VR.
]]>Ever since Bethesda took a certain little-known isometric RPG for neckbeards and turned it into a huge mainstream phenomenon (thank you Bethesda), the Fallout brand has done Big Business. And so it has been roped into numerous cross-promotional schemes over the years, lending its iconic branding to all sorts of pointless adornments you can get for other games.
]]>I have mixed feelings about the early access model. It’s a great way for studios to get projects off the ground, a much needed part of the funding mix in an age of ballooning budgets and perilously long development cycles. But as a consumer, you’re essentially paying to be a play tester. So while I’m glad it exists as one of the ways to get games made in the first place, I find it deeply unattractive as a proposition.
]]>There's now a premium, extended version of this podcast that you can get as a VG247 paid subscriber - check out our Support Us page for more info. Doing so helps ensure that we can keep making the show! But don't worry if that's not for you, the main show will always be free.
]]>Check out the video above for an in-depth appraisal of this very unique adventure, in which we ask the question: is it still possible for games to surprise us?
]]>TV shows are alarmingly short these days. Long gone is the era of 26 episode seasons. Nowadays, you're lucky to get ten episodes per year of your favourite show. With Fallout, the absolute television event of the year, we've had to make do with just eight installments. Sure, that means there's very little fat or filler in there, but damnit, we just want to spend more time in the wasteland with those particular characters. Because, let's be frank, the TV show is great. Even the director of the original game thinks so.
]]>Picture this. You're mythic raiding in World of Warcraft, and it's all on the line. Your DPS is good and your ability rotation is damn near perfect. This is the run. Your hard work is about to be rewarded with the post-boss logs showing you're a top tier player - one of the best, perhaps? Just then, your tank trips over the stack of pizza boxes near his desk and plummets to the ground, his $500 VR helmet slamming into the floorboards and concaving his face as his brain shoots out the back of his head. Unable to press Shield Wall, he dies and the raid wipes. You are left distraught as the healers are lectured on their poor performance.
]]>Warning: the video above contains loads of spoilers for Fallout on Amazon Prime Video, in case that wasn’t already clear.
]]>Dragon's Dogma 2 is an early but solid contender for GOTY – we said that might be the case during preview, and we’re certain of it now. It’s a game of uncompromised vision, and where the original looked at the likes of Fable and Oblivion and asked “what does Capcom’s version of that look like?”, the sequel responds: “why don’t we make Capcom’s version of Dragon’s Dogma instead?”.
]]>There's now a premium, extended version of this podcast that you can get as a VG247 paid subscriber - check out our Support Us page for more info. Doing so helps ensure that we can keep making the show! But don't worry if that's not for you, the main show will always be free.
]]>Inspired by the recent free drop of current viral sensation Content Warning – a co-op survival “shooter” about making spooky FauxTube videos with three of your mates – this week’s Best Games Ever podcast is all about freebies that we’d happily pay for.
]]>Horizon Forbidden West just arrived on PC, along with its Burning Shores expansion. Forbidden West is only the latest PlayStation 5 first-party title to make the jump to PC, but this is a special release, thanks to its implementation of leading Nvidia tech.
]]>There's a lot to love about Dragon's Dogma 2, obviously. The game is a cut above a lot of other games we've seen come out in recent months (yeah I'm including Final Fantasy 7: Rebirth too), and we reckon it's due to some truly unique quirks and charming little features you can find sprinkled all over Capcom's latest action RPG. You want an example? For my money, you've got to love the live action cooking scenes.
]]>Yeah, get a load of that headline, art people. With your paintbrushes, your easels, and your pointless degrees. We, a group of people with equally expensive degrees that might honestly be a tiny bit more useless have made some art using Dragon's Dogma 2's very nice character creator.
]]>Big Western style open-world RPGs from beloved Japanese studios who tend to be known for other things (inhale) are like buses: there's none for ages, and then two come along at once! See also: Clinton-era disaster movies about Earth getting clobbered by an asteroid. See also: Clinton-era disaster movies about America getting clobbered by volcanoes. See also: those ones about the White House (former home of Bill Clinton) getting clobbered by some guys with guns. I dunno. You don't read this anyway.
]]>Final Fantasy 16: The Rising Tide - the game's second DLC - takes place before the ending of the main game. Square Enix has revealed that fans will be able to play the DLC from April 18, bought on its own or as part of the existing Expansion Pass. Either way, you'll need to also own the original game.
]]>You might be aware that things are changing here at Gamer Network. As well as a certain looming sale that became public knowledge a few weeks back, we're also shuffling things around to unify our video teams from across all the brands, making a sort of videography supergroup that encompasses everyone from Dicebreaker to Eurogamer.
]]>Dragon's Dogma 2 and Rise of the Ronin are both “western style” open world games from acclaimed, beloved Japanese studios who don’t usually do this sort of thing. On paper, they have a lot of similarities: deep combat systems, vast landscapes to explore, visuals that push current gen consoles to the limit, and an intrinsic love of cats. In practice, despite their obvious crossover appeal, they’re wildly different beasts.
]]>Marvel Games has a new video game due in 2025, and it's Marvel 1943: Rise of Hydra. If you ask us it's looking pretty great, at least going on this story trailer.
]]>Please enjoy this week's Best Games Ever Podcast, your Tuesday lunchtime pick-me-up panel show where a bunch of regular guests try to convince me, the host, that their Gaming Opinion is the best one. This week I'm asking the question: what's the best game that's an unofficial adaption of a movie or TV show?
]]>Check out the video above, in which dolls are smashed with hammers, and one of us is Injured For Real!
]]>It's been long and arduous road to something resembling a worthy adaptation of Frank "dirty" Herbert's sand-based epic Dune, but with the recent release of Denis Villeneuve's Dune 2, we can safely call that one done. I just hope we get enough sequels for the films to start covering such nonsense as half-worm emperors and chair dogs.
]]>Final Fantasy is an anthology series of sorts: narratively speaking, the majority of FF games are standalone experiences with a unique set of locations and characters. There are a handful of recurring elements and themes, but for the most part, each new Final Fantasy saga starts from scratch in a brand new world. And that’s a huge part of the charm.
]]>If you're anything like me, nothing makes you lose interest in a game quicker than the words "always online". Or "free-to-play". Or "connected experience", or whatever other marketing terms they've come up with for "live service grindfest that sucks". Sometimes they don't even tell you upfront that it's a GAAS title, leaving it up to the prospective audience to divine this information from visual cues in gameplay trailers like... three distinct types of in-game currency, numbers popping out of enemies heads, and the whole thing having that unmistakable whiff of a project that no involved creative could ever muster real enthusiasm for. The core of a good idea spoiled by shareholder demands. Etc.
]]>The Best Games Ever podcast is a game show where three regular panellists have to find the best game in a weirdly specific category such as "Best game with a named horse", or "Best game with a terrible British accent". They have to pitch their pick to our host, Jim, who then decides the winner. But there's a lot of office politics, backstabbing, and meta-gaming going on which makes this mild-mannered panel game fraught with real danger.
]]>This week The Shiitake Show asks: what's the point of Xbox? That's not us being sarcastic or snide. It's a question that everyone in the industry, not least Microsoft themselves, needs to find an answer to. A conflicted, convoluted vision for the platform has left it struggling for an identity at the dawn of a future it is trying to forge for us all, one where the console itself no longer matters. And yet, Xbox still needs us to buy Xboxes. It's a tricky position to be in, compounded by the perception that Xbox doesn't have any compelling exclusives. Watch below.
]]>The Best Games Ever podcast is a game show where three regular panellists have to find the best game in a weirdly specific category such as "Best game with a named horse", or "Best game with a terrible British accent". They have to pitch their pick to our host, Jim, who then decides the winner. But there's a lot of office politics, backstabbing, and meta-gaming going on which makes this mild-mannered panel game fraught with real danger.
]]>Curious about Rise of the Ronin, but not into souls-likes? Well, VG247 contributor Sherif is here to assure you that if you skipped Team Ninja's games in the past because of their reputation for uncompromising difficulty, Rise of the Ronin might just be your ticket in. Check out our video here:
]]>Sometimes it's just really baffling why certain games are popular. And you wonder to yourself if it's just because you're broken in some way. What malfunction or defect from birth would lead someone to, say, think Horizon Zero Dawn is a load of cobblers?
]]>What's the best game that has no business being brought up on a podcast that's all about the Best Games Ever? If you can get your head around that, you're already way ahead of our regular panel.
]]>By our counting, this is episode 84 of the Best Games Ever Podcast. That's a lot, and probably isn't accurate. We hope you like listening as much as we like making the show. And with that little bit of friendly chat, it's time to announce that in a few weeks we're going to launch an extended version of the show that you'll have to pay for. "Oh, no," you say. "Not them too!" you add, as you clutch your wallet and let out a single sob. One tear slowly wipes its way down your cheek.
]]>So much STUFF game out in 2023 - we had The Legend of Zelda: Tears of the Kingdom, a new Baldur's Gate 3, a Skyrim sequel which introduced such innovations to the series as Guns and Boring. I'm talking about Starfield. And you knew that, but I have to spell it out in the body text because a certain tech giant has taken wordplay, nuance, and creativity out onto the back porch and shot them all in the head as a sacrifice to the god of Endless Growth. Which doesn't exist. The god, or the concept. Heh! We even got a sequel to Dead Island (it was called Dead Island 2).
]]>With Prince of Persia: The Lost Crown, Ubisoft has deftly proved two things that many capital-G Gamers are vocally skeptical about. Firstly, that Ubisoft itself is a powerhouse of creative talent, and not just a bloatware shop. Yes, the publisher has become synonymous with “long”, “bland”, “formulaic”, and other disdainful adjectives. Its flagship Assassin’s Creed franchise, itself arguably a spin–off of Prince of Persia, has seen the games grown to frankly unmanageable proportions, boasting multiple hundreds of hours of gameplay padded out by excessive icon janitoring and copy/pasted environments. However, it seems as though Ubi is serious about righting the ship, and ditching the stifling mandate of content for content’s sake. The Lost Crown is only as long as it needs to be, and is an extremely lovingly designed game to boot.
]]>What is our GOTY? Well, because the question is so subjective, we don't really like to just pick one. What we prefer to do instead is have one for each of our staff, so we can celebrate more of the year's most deserving games over the holiday season. And in a banner year for GOTY candidates such as this, even just whittling it down to a list of eight proved to be an agonising process.
]]>Here's your very first look at GTA 6 in the debut GTA 6 trailer, the next entry in the GTA franchise from Rockstar, coming to PS5 and Xbox Series X|S in 2025.
]]>It was bound to happen, really. Following Red Dead Redemption 2, Rockstar's open world tour de force which was equal parts Grand Theft Horsey and Sad Man Dies Slowly Of Tuberculosis, we sort of expected Grand Theft Auto to skew a little more grown up for its next outing. And from the looks of the trailer, it looks like that expectation has held up:
]]>We finally have our first proper glimpse of GTA 6, Rockstar's next magnum opus, and it looks to be a huge sprawling epic set in a new version of Vice City that's far grander and more intricately detailed than we've ever seen before. Considering the last time we visited it was the PS2 era, Atomic Kitten were still in the charts, and half the people who work on this website were still in nappies, it's a pretty mindblowing upgrade.
]]>LEGO is coming to Fortnite, and in a big way. A brand new LEGO experience can be found in Fortnite from December 7, giving Fortnite fans new and old something different to play.
]]>In this overview trailer you'll find out what's new in World of Warcraft Classic's Season of Discover. The update includes new level caps, new quests, new monsters, and PvP activities. Plus there's new end-game content and new role-defining abilities.
]]>Video game comedy is as old as the medium itself. There were text adventures running on mainframes over forty years ago that were packed with gags, and even sophisticated meta humour about fantasy tropes. Ask any Old Git to name a genuinely funny video game and they’ll probably cite Monkey Island, maybe Conker’s Bad Fur Day, or perhaps The Stanley Parable if they’re a connoisseur. There are countless others. Half of them involve Tim Schafer in some capacity.
]]>Season OG of Fortnite continues, but don't worry fans of Season 9 and X: previous ways to play Fortnite that will return in the v27.11 Nov 23 hotfix.
]]>Teardown has been in early access since we were still taking covid seriously, and has enjoyed a lively development period with constant updates and a very active community on Steam. This is great for console players, because it has now launched on PS5 and Xbox Series with all the refinements, quality of life options, and mission content that the PC now enjoys. Check the video below to see how it runs on PlayStation in 60fps performance mode: quality and 120fps modes are available, and all of them have raytracing enabled by default (it's a special voxel type of raytracing that is baked into the game's custom engine, and it looks incredible).
]]>Multiple Game Awards nominee Alan Wake 2 is a masterpiece of horror and interactive storytelling. It’s arguably the medium at its peak: a confluence of technology, talent, and ambition that could only have happened this gen, and given how long we’ve waited since the first game, something that could well have not happened at all.
]]>The Zelda games are a patchwork of influences from the wider world of fantasy. Its most obvious inspiration is Studio Ghibli, particularly Castle in the Sky and Princess Mononoke. And there's more than a little Peter Pan in there too.
]]>Bristol is unlikely to be the focus of a gaming news story. Not unless they do another Wallace & Gromit game, or something. So imagine our surprise when the news hit last week that Honkai: Star Rail, the turn based gacha mega-hit from the same stable as the unstoppable Genshin Impact, was doing a promotional meal deal with… Miss Millie’s. A fried chicken chain that barely exists outside of the city. Of the handful of franchises it has outside of the South West, only two are participating in the promotion.
]]>Like many of you probably are, I’m still surprised that Final Fantasy 7 Remake ever saw the light of day, given how it seemed like it had been in development hell since Square showed that old demo of the original Midgar intro running on PS3 spec hardware. 1000 lifetimes ago in video game terms. I’m even more surprised, frankly, that we’re seeing Part II, Rebirth, within a decade of the first instalment.
]]>We all know why you're here - you wanna see some gruesome fatalities in the new Mortal Kombat game. It's okay - we're all friends here. With Mortal Kombat 1's release, we've got a huge number of new MK1 fatalities to check out. That being said, a lot of them are locked away behind character levels this time around, meaning in order to see them all you'll need to grind out a bunch of matches.
]]>I was asked to unbox the Lies of P Deluxe Edition on the basis that I'm a puppet and so was Pinocchio, which I found crass, given that Pinocchio was one of the stringy ones and I am one of the ones with a hand up the backside. However I reluctantly agreed despite this in order to spend more time with my horrid son Vespasian (no relation).
]]>It’s the $7.5bn dollar question: is Starfield good enough to make people buy an Xbox? It’s a platform that’s been frustratingly lacking in killer apps, but we’re starting to see the tide turn on that front, and Bethesda’s latest opus is a key title in Xbox’s line-up going forward. In the video below James and I discuss whether it’s good enough to warrant owning a Series S or Series X console:
]]>When a game comes out that’s set in a place you live, the most natural compulsion is to head for your house to see if they’ve put it in. Unless you live in Manhattan, Downtown LA, or Central London, you probably haven’t enjoyed this phenomenon outside of Flight Simulator (which has everyone’s house in it). But we all live in a certain spiral arm of the Milky Way galaxy, which just happens to be where Starfield takes place. Yes, you can visit the SOL system. And yes, going one better than Elite: Dangerous, you can land on Earth.
]]>With a significant portion of the Xbox user base rocking the cheap & cheerful Series S instead of its more powerful stablemate, it’s reasonable to assume that a big chunk of Starfield’s audience (perhaps even a majority, we have no idea how the numbers shake out) will be playing this current-gen showcase on a hairdryer. A piece of kit that costs less than a budget smartphone. One would rightly expect it to be compromised on Microsoft’s controversially underpowered machine, but one should also expect it to run at an acceptable standard, because it’s a product that’s being sold to people for money.
]]>The quality of Baldur's Gate 3 performances, and the technology and expertees used to render them so beautifully on screen, is one of the best things about it. And that’s high praise considering that there’s one hell of a lot to love about the best RPG of the decade so far. We make the case for this extraordinary work, and why it’s so crucial to recreating the D&D experience, in the video below.
]]>Baldur’s Gate 3 has been a runaway success on PC that has taken a lot of people – including its creators – by surprise. For the record, I always had faith that this game would be Larian’s “Witcher 3 moment” – when an acclaimed but niche studio finally goes stratospheric with a release that becomes the watercooler game of its day. It’s been a long time coming: Larian are masters of their craft. But we don’t yet know how the PS5 version will compare to its PC brethren, in terms of visual fidelity or its gameplay experience.
]]>Diablo 4 is here, courtesy of one of gaming's worst employers for fridge security, among other things. Allegedly. Despite being the product of a toxic work culture, it’s pretty darn good, with a lot of quality that the Diablo fan will appreciate. But is it the best in the series? Is the story any good? Finally, and perhaps most importantly, has the leap to an open world MMO format led the game to lose some of its charm? Connor and Sherif discuss all this and more in their one-on-one chat on Diablo 4, after sinking dozens of hours into the game’s pre-release review beta. During that time, they’ve explored the four corners of the open world map, messed around with multiple classes, completed the main story, and more.
]]>We know what you're wondering, does The Legend of Zelda: Tears of the Kingdom have permadeath? Since you're a strong, popular, hardcore gamer who is only cool with investing dozens of hours into a game if a stray arrow or sudden real-world distraction can force you to throw all that time away. You may have thought The Legend of Zelda: Tears of the Kingdom isn't for you, but thanks to some under-the-table bribes and dumpster diving behind Nintendo HQ, we've found evidence that may surpise you...
]]>There are two kinds of people in the world: people who understood that The Legend of Zelda: Breath of the Wild’s weapon degradation was a necessary component of a game built around experimentation, and other people who like to moan about things. Still, look, some of you out there really bounced off having to keep a few backup swords, and being unable to form any kind of attachment to a Good Weapon because nothing in that game had any permanence.
]]>^Watch our Tron: Identity video review above!
]]>It’s a pretty good week to be a Bethesda fan, because now we have two very important dates to mark in the calendar: firstly, on June 11th, we’re getting the much promised Starfield focused direct (which was recently reported to be imminent, but I guess we’re going to have to wait until the magical E3 period for any more reveals, like usual).
]]>What on earth happened to Suicide Squad? Alex and I discuss in the video above how Rocksteady’s long-awaited return to the Arkhamverse strays disappointingly far from the formula that made them a success story.
]]>Dredge is one of those games that comes along that almost defies conventional description. It’s a trading and exploration sim like Elite, but with a tropical Wind Waker aesthetic, and a page-turning horror story told in the style of a visual novel. It’s all of those things, and yet, nothing you can compare it to really does it justice, because it’s really about the atmosphere.
]]>Tom's a bit smitten with PS VR2, but I, a Virtual Reality Sceptic, have my doubts. So Tom donned the headset in an attempt to convince me that yes, Sony's newest VR platform is the real deal, and well worth the buy-in. In fact, he says, it's the most exciting leap forward in gaming since Mario 64. But I have to wonder if this costly peripheral is more akin to the Mega Drive's 32X — an impressive add-on, but fiddly to use, and destined to have a limited library of b-tier exclusives and hasty ports. We argue about it in this video here:
]]>The video version of this article will play up here if you can sit through the short advert first. Please watch it. I'm wearing a nice hat and everything.
]]>^Stay tuned for The Thursday Nite Rant, where is week we're asking: why are all the games dying?
]]>^Check out our discussion of the Goldeneye remaster, with oodles of 4K footage!
]]>^Stay tuned for Jim's video essay on the genius of Vampire Survivors.
]]>^Check out our preview video of Wo Long, coming to Game Pass soon!
]]>The Callisto Protocol, the spiritual successor to Dead Space directed by veteran studio head Glen Schofield, has left a lot of horror fans wanting. Specifically, it has left them wanting the official Dead Space remake, which will land at the end of the month, because Callisto just didn’t hit the mark: the consensus is that while it’s clearly been put together by a talented team, the frustrating, under-designed combat and the various performance issues make it a slog, and the content within – though perfectly alright – just isn’t good enough to justify wading through the bad stuff.
]]>^Stay tuned for our video comparison of The Witcher 3's new raytracing and performance modes.
]]>Synced: Off Planet — a free-to-play multiplayer Rogue Like live service Looter Shooter (bingo!) — is releasing into Open Beta on December 10. Ahead of the curtain being pulled back for the public to see, myself and Sherif were able to try out some of the PvE content in an early press event.
]]>^Stay tuned for the Thursday Nite Rant!
]]>^Stay tuned after the ad for our deep-dive chat into Midnight Suns, with thirty minutes of gorgeous ultrawide footage
]]>^Stay tuned after the ads for our summary of CD Projekt RED’s livestream, and our view on why The Witcher 3 deserves a next-gen upgrade.
]]>^Stay tuned after the ads for our retrospective on the Assassin’s Creed phenomenon, and how it changed the entire gaming landscape.
]]>^Stay tuned for our video essay with some lovely 4K footage.
]]>God of War: Ragnarök brings Kratos' norse mythology era to a close, but not before spending a good 40-50 hours being one of the best Sony third-person action games to date: something that moves the genre forward in terms of artistry and tech wizardry, but also in how its characters are portrayed.
]]>^Stay tuned for Jim's explanation of Ragnarök's display settings, and how much they matter.
]]>^Stay tuned after the ad for some beloved TV themes being murdered by our video producer
]]>^Stay tuned for our Marvel Snap review video!
]]>^Stay tuned for Jim’s video op-ed on how good the Series S really is.
]]>^Stay tuned for our extensive video preview with brand new footage!
]]>^Stay tuned for our big Resi 4 Remake preview video with tonnes of 4K footage.
]]>^Stay tuned after the ads for our big review chat, featuring loads of lovely footage from every version of the game.
]]>^Stay tuned after the ads for our guide to legging it through a particularly gnarly bit of Requiem's second chapter.
]]>^ Stay tuned after the ads for our A Plague Tale: Requiem review chat over twenty actual minutes of gorgeous ultrawide gameplay at max settings on PC.
]]>^Stay tuned after the ads for some smooth PC footage and review impressions.
]]>^Stay tuned after the ads for plenty of QHD footage and our thoughts after playtesting the beta.
]]>^Stay tuned after the ads for our Street Fighter 6 Beta impressions, and loads of pristine PS5 footage.
]]>^We've re-dubbed the Super Mario Bros. movie trailer with Charles Martinet's voice work in order to give you a taste of what might have been. Stick around after the ads to hear the surprising results.
]]>^Stay tuned after the ads for my full RAILGRADE review and enjoy some beautiful ultrawide footage while you’re at it.
]]>^Stay tuned for 1080p gameplay and expanded impressions through your vidscreen: it's futuristic!
]]>^ Stick around after the ads for some pristine 1440p footage and a discussion about Modern Warfare 2’s place in the modern era of shooters.
]]>It’s 2022, an eye-watering 31 years since I first encountered the little blue bastard. I’m in the midst of a noisy trade show, and the latest Sonic the Hedgehog game is telling me how to open a switch gate, in a tutorial level that looks worryingly like Death Stranding – a post-apocalyptic Kojima game about delivering Amazon packages to Geoff Keighley, or something. Is this what 31 years as a sexless mascot does to a mf?
]]>Following our preview of Crisis Core's impending remaster, Alex and I sat down to chat about its place in the new post-remake Final Fantasy 7 universe, and whether it still holds up as a prequel in that context, over some gorgeous 4K gameplay footage.
]]>So listen reet. I went to EGX last weekend with my sidekick, Daft Connor. He only wanted to play Sonic Frontiers cos he’s daft, look out for an upcoming video preview of that along with some hands-on impressions of other stuff we looked at like Goat Simulator 3, which you’ve heard of, and Shadows of Doubt, which you haven’t.
]]>