If you were bummed Daybreak Game Company had cancelled EverQuest Next, you might also be a bit down in the dumps over the latest game closure.
]]>The Yogcast team has announced backers of its dramatically failed Kickstarter project, Yogventures, will receive a free copy of Landmark.
]]>SOE has released a Landmark video discussing the latest milestone in the sandbox title's closed beta. Landmark is a worldbuilder which will eventually supply assets for use in the MMORPG EverQuest Next.
]]>Landmark has been updated with a new tool upgrading system which comes with a new template interface. There's also a claim gallery.
]]>EverQuest Next: Landmark has been updated, and one of the most interesting additions is glass props, which allow you to build windows and other transparent structures. Other changes include a simplified claims system. See the full patch notes for more details. Landmark is a worldbuilder which will eventually supply assets for use in the MMORPG EverQuest Next.
]]>Landmark testers were recently polled on which tools in the sandbox title needed more "usability iteration." According to the questionnaire, Sony Online Entertainment found that not one tool needed the most attention. Not to say players didn't offer any suggestions, mind, just there wasn't any one tool which was focused upon. Other topics in the video posted below, address changes to how tweak mode will handle large objects being pasted, and how the studio was hesitant to add specialized tools due to "microvoxels." You can hear all about it below. Thanks, Massively.
]]>Sony Online Entertainment has announced that Player Studio support will begin for Landmark on or before May 1.
]]>EverQuest Next Landmark will henceforth be known only as Landmark, according to director of development Dave Georgeson. Speaking in a producer's letter on the SOE forums, Georgeson said having EverQuest attached to the game "implies a fantasy game, and removing EverQuest Next seemed the best." All the details of the games are still the same, Landmark is still being used to build EverQuest Next and areas dedicated to EQN will still be applied. It's just a name change. Landmark's beta started yesterday.
]]>EverQuest Next Landmark developer Sony Online Entertainment has rolled out a wave of screens from its beta phase, showing off some of the structures created in-game so far. The Eiffel Tower's obviously in there, and although there's no giant penis bastilles, we're sure it's only a matter of time.
]]>EverQuest Next Landmark closed beta testing will start next week on March 26, Sony Online Entertainment has announced.
]]>EverQuest Next - Landmark's beta has been updated and this patch brings a bevy of much-requested features. Top of the list are various forms of teleport (fast travel), grouping, in-game mail, parties, and Facebook and Twitter integration. That's just the beginning, though; full patch notes are available on the game's forum. Landmark is a free-to-play world-building sandbox, and Sony Online Entertainment intends to use player creations in EverQuest Next itself.
]]>EverQuest Next Landmark will be included in Sony Online Entertainment's All-Access program, but it won't be added until after the program's release on April 16.
]]>EverQuest Next Landmark will go into closed beta on or before March 31, and a new developer video details franchise details coming soon, and social features are coming with the previously confirmed PlayStation 4 version of the game.
]]>Composer Jeremy Soule, known for creating game music for titles such as The Elder Scrolls and Guild Wars, has signed an exclusivity deal with SOE to create music for EverQuest Next and EverQuest Next Landmark.
]]>EverQuest Next Landmark's proposed business strategy has been laid out by director of development, Dave Georgeson, who took to the SOE forums to outline five phases of the plan.
]]>EverQuest Next - Landmark answers a question we didn't even know needed asking until we saw this video: "Do MMOs need grappling hooks?" Yes. Yes, they do.
]]>Sony Online Entertainment boss John Smedley has said the publisher wants to move away from a content-driven model to more sandbox-style games, where player-created, emergent experience rule.
]]>EverQuest Next Landmark will give potential creators plenty of tools and resources to build with and on. The latest environment to be introduced is the desert; have a look and start plotting your caves, temples and oases now.
]]>EverQuest Next Landmark goes into Alpha starting today with Founder's Pack purchasers able to access the tester. Those who purchased the pack at either Explorer or Trailblazer level can dive right in, providing their system meets the updated system requirements. RPS as well as Shacknews and TenTonHammer have played around in it. You can read each site's respective thoughts on it through the links. Everquest Next will be released on both PC and PlayStation 4 at some point.
]]>While SOE is still being evasive over when the EverQuest Next Landmark Alpha test will start - is it this month? next month? Stardate [-28] 09855.00? - it has seen fit to release the system specs so you'll know ahead of time if your rig can handle it or not. For VR aficionados, there are plans in place to support Oculus Rift as well.
]]>EverQuest is celebrating a major anniversary this year, and to celebrate, there's loads of new content coming to EverQuest and EverQuest 2, as well as the alpha release of Everquest Next, the long awaited third entry in the MMO series. You can read about the new EverQuest content if you like, or you could hit the break and see video previews narrated by the games' respective producers - with a bonus look at EverQuest Next.
]]>EverQuest Next Landmark producer Terry Michaels is featured in a new video discussing the game's alpha, which he said is coming soon. He also discusses the recent Twitch stream which details the claim system.
]]>EverQuest Next Landmark's associate producer Eric Smith and the game's lead building and UI designer Jake Sones are featured in the developer video posted below. In it, the duo show off the advanced building tools in the sandbox title as well as the selection tool, line tool, and more. Alpha sign-ups are through here, and SOE teased last month that the tester could possibly start sometime in late January.
]]>EverQuest Next Landmark could enter an alpha phase in late January, according to a tease from developer Sony Online Entertainment.
]]>SOE has released a new video for EverQyest Landmark. It basically gives you the rundown on what the game encompasses. Watch it below. You can still sign up for alpha access through here. Thanks, Erthazus.
]]>Three new classes for EverQuest Next have been announced: the Beast Lord, Cleric and Necromancer. This bring the class total to eight when you include: Blademaster, Rogue, Tempest, Warrior and Wizard. In all there will be 40 classes. The news was announced as part of a feature in the latest issue of PC Gamer, which details each of the three aforementioned newcomers along with the Tempest. EQN will be free-to-play and ties into EverQuest Next Landmark. Neither have been dated. Thanks, Massively.
]]>EverQuest Next Landmark was shown off during an SOE livestream on Twitch a few days ago, and if you missed out on it like I did, you can rewatch it below. In it, director of development Dave Georgeson, community manager Colette Murphy, and senior producer Terry Michaels chat about the Landmark Founder's Packs and show off the building tools as associate producer Eric Smith constructs a castle live in-game. The free-to-play title ties into EverQuest Next and neither have been dated.
]]>Sony Online Entertainment has opened a founder's program for EverQuest Next Landmark, the worldbuilding sandbox which will presage the new MMO.
]]>EverQuest Next Landmark has a new developer diary available in which Sony Online Entertainment discusses some of the tools and materials players will be using to create their own additions to EverQuest Next.
]]>EverQuest Next Landmark will be handled by Sony Online Entertainment in all regions, which mean those in Europe will not have to go through Prosiebensat.1 to play the game or its beta. Here's the quote: "We are delivering an entirely new and unique approach to MMO game design and development with EverQuest Next Landmark, and given that SOE’s Player Studio program is one of the cornerstones of EverQuest Next Landmark, SOE will directly manage EQNL and Player Studio for all regions." Beta sign ups for Landmark are through here.
]]>EverQuest Next Landmark director Dave Georgeson has said the combat system in the game will contain the same mechanics as EverQuest Next. Speaking in an interview with Forbes, Georgeson said both will also share the emergent AI system built into EQ Next, only it may not be used in the same manner in Landmark. "EverQuest Next is more of a focused narrative with story arcs and rallying calls, [and] emergent AI pushing things around," he said. "Landmark is very much an exploration in creativity and making things that are cool to show off to other players."
]]>Sony Online Entertainment sent over a couple of new EverQuest Next videos today, apparently in celebration of PAX this weekend. See the "heroic movement" in action, admire environmental creation in fast forward, and check out a few images of dwarf character design, too.
]]>Characters created for world-builder EverQuest Next - Landmark can be imported into MMORPG EverQuest Next when it launches further down the track.
]]>EverQuest Next's first developer diary, Inside the Black Box, gives a look at the work-in-progress MMO and a peek at the tools you could be using quite soon.
]]>Sony Online Entertainment has announced EverQuest Next - Landmark which is set to be released later this year before EverQuest Next releases.
]]>