The wishlist of things Helldivers 2 players want added to the game changes so often I really don't envy Arrowhead's position of having to keep up with and consider all of it. That said, sometimes players make things really easy for the studio - for example, by mocking up a full presentation showing what interior dungeon runs could look like.
]]>A Helldivers 2 dataminer appears to have accidentally managed to activate some kind of deadly lightshow by dropping an Illuminate obelisk, and now they're struggling to activate it again.
]]>Helldivers 2 is getting a movie adaptation, Sony has confirmed during its CES 2025 press conference. What'll it be like? Well, as of right now the company isn't saying, but hopefully the answer isn't just a straight-up copy-and-paste of one of the game's inspirations, but with a few big name actors peppered in there.
]]>As you're probably aware, Helldivers 2 developer Arrowhead gave players the game's first driveable vehicle when it deployed the Omens of Tyranny update. It's called the FRV, and it's an off-road jeep - or at least it was until modders got their hands on it. Now, one's made the inspired decision to replace it with Axel's iconic cab from Crazy Taxi.
]]>Sigh. Helldivers 2 developer Arrowhead's CCO and longtime figurehead Johan Pilestedt has tweeted that his philosophy is to "make good games, don't make a contemporary political statement". Which, you know, is a bit of a weird thing to say when a whole bunch of games - Helldivers 2 for example - clearly manage to easily be good and explore political themes by their very nature.
]]>With the calendar having rolled into 2025, the studio behind one of last year's biggest games certainly doesn't sound like it plans to rest on its laurels. Helldivers 2 developer Arrowhead's CCO and longtime figurehead Johan Pilestedt has seemigly suggested that the long-term plan could well end up being this second game "growing into" its successor through updates.
]]>It's been easy to forget that Helldivers 2 has still had an Illuminate invasion going on over the past couple of days, as everyone's been distracted by the pricing backlash against the game's Killzone crossover gear. But, the aliens are still doing their thing in-game, and the next step in their warpath could delay yopu getting your hands on a new ride.
]]>Since Helldivers 2 developer Arrowhead deployed the opening bit of the game's Killzone crossover, the prices players are being asked to pay for this new stuff have been causing some serious backlash. Now, after working to respond to unhappy players, the studio's made the decision to give away the gear coming as second part of the collab for free.
]]>Since Helldivers 2 developer Arrowhead deployed the opening bit of the game's first ever crossover - with PlayStation shooter Killzone - yesterday, the prices players are being asked to pay for this new stuff have been causing some serious backlash. Now, CCO Johan Pilestedt has confirmed that the gear was originally set to be released as a warbond, before the studio made the call for it to be individual superstore items instead.
]]>Earlier today, Helldivers 2 developer Arrowhead deployed the opening bit of the game's first ever crossover. It's some gear inspired by dormant PlayStation shooter Killzone, but the prices players are being asked to pay for this stuff have prompted some backlash.
]]>Because you don't have enough new gear to grab as you battle the Illuminate, Helldivers 2 developer Arrowhead has just revealed the game's first ever crossover. It's a welcome one with dormant PlayStation shooter Killzone, and the first of its gear drops is available right now.
]]>After yesterday's big update, Helldivers 2 developer Arrowhead isn't done. It's just deployed a fresh warbond to offer to players taking on the new Illuminate threat that's arrived as part of Omens of Tyranny. The highlights, gear-wise? Well, a big new flamethrower, and a big pointy electric stick.
]]>The wait is finally over, Helldivers 2 folks! The Illuminate are here after all that speculation, having arrived as part of a big new update to the game - Omens of Tyranny. It certainly got everyone's attention, leading the game to immediately hit its highest Steam player number in about six months.
]]>Remember that point in June when Helldivers 2's community really weren't inerested the idea of getting anti-tank mines as a reward, so they went out and called Arrowhead's bluff by saving some Super Earth kids - a thing that didn't benefit the divers' selfish desires at all? Well, there's now another Major Order offering a mine reward, and players reckon it's another examnple of the studio trolling them a bit.
]]>Helldivers 2 has had a pretty interesting year, having gone through periods when its players thought it was the best thing since sliced bread, some hardcore review bombing that momentarily turned into a mini-revolt, and everything in between. Now it's closing out 2024 with positive vibes, as shown by a recent bump that's seen its recent Steam reviews hit "Overwhelmingly Positive".
]]>While they've still been busy with the usual Major Order stuff too, a lot of Helldivers 2 have also been keeping a keen eye on the game's SteamDB page over the past week and a bit. And now Arrowhead's thoroughly confused a bunch of them by updating a depot that sounds a bit more Hell's Kitchen then Helldivers.
]]>Helldivers 2 is starting to reach the point where the end of what's generally been a pretty stellar first year of existence comes into view, even if it won't hiot that milestone until early February 2025.
]]>Apart from the gameplay itself, a lot of players' favourite thing about Helldivers 2 is its soundtrack, but its composer almost gave up on orchestral music.
]]>At this point, Helldivers 2 actually getting its long-rumored third faction - the first game's Illuminate - feels like something that we've been chatting about on and off for years. However, there's fresh hope now, in the form of a Steam depot update to the game that literally titled, er, "gameplay_illuminates".
]]>Think you've played Helldivers 2 with an Arrowhead developer recently? Well, you might have, but it likely won't have been obvious that you were, and they won't have been doing any testing of the game, according to an Arrowhead post that aims to put some live testing speculation to bed.
]]>Helldivers 2's Democracy Space Station is the big thing right now, so it's no surprise the game's latest major order is all about using it to help with some planet liberation. That said, it is a bit funny that this MO looks to have been deployed when all of the DSS' special abilities are currently on cooldown, meaning they won't be deployable for a little while.
]]>Helldivers 2's Democracy Space Station might be a bit of a problem right now, due to the fact its orbital barrages keep blowing up just as many helldivers as they do bots and bugs, but there's good news. Arrowhead says it's on the case, and has just enacted a temporaray measure to help out while it works on a proper solution.
]]>Ah well. After an initial wave of hype when it first became operational the other day, Helldivers 2's Democracy Space Station has already found its way into the bad books of some divers. How? Well, the biggest issue looks to be its orbital barrages causing as many problems for the divers as they do the enemy.
]]>This is not a drill, Helldivers 2's Democracy Space Station saga is over. Yep, the big bit of tech is finally built, fuelled up, staffed and everything, so you can start getting to grips with it in the final stages of the latest Major Order.
]]>We're seemingly into the final stages of Helldivers 2's Democracy Space Station saga, thank Super Earth. That said, the latest Major Order's another of the ones that are designed to test players on the the bot and bug fronts, so you might not be in for an easy ride, even if the bug killing part is sorted pretty rapidly.
]]>Since late September, Helldivers 2 players have been exterting a lot of effort to get a big space station - one that sounds like it should have a big impact on Galactiv War gameplay - built via their Major Orders. Following the conclusion of the latest mission, Arrowhead's suggested the "final phase" of construction is here, and folks are speculating about how long a phase it might be.
]]>Look, pretty much everyone loves Helldivers 2, even if things have looked a bit shaky on that front on a few occasions this year, and sometimes the best way to show that is by demanding Arrowhead fill it with crossovers. We're not talking about official crossovers, and Arrowhead CCO Johan Pilestedt's just run down his personal list of ones that might be cool in theory, in addition to saying a thing about the possibility of big PVE battles.
]]>It's Helldivers 2 patch time, and right off the bat, I'm sad to reveal that this latest one - unlike last week's update - doesn't include a fish being sent to the great beyond. Feel free to vent your disappoinment for a couple of minutes before reading on.
]]>Do you like the idea of moving house? Well, here's hoping some residents of Helldivers 2's terrifying universe do, because the latest Major Order has tasked players with paving the way for some "disenfranchised families" to shift their stuff into the Democracy space station, so Super Earth can avoid hiring staff properly.
]]>Helldivers 2's latest Warbond, Truth Enforcers, arrived in-game earlier today, bit it looks like the armour set that's dropped via the Superstore just after it that's arguably attracting even more player attention. Some of that's for good reasons, as it looks nice, but it's also causing a lot of folks to question whether it should cost them so many Super Credits.
]]>Helldivers 2 just got a fresh patch, patch 01.001.201, and while it's not quite as beefy as those released as part of Arrowhead's just over 60 day plan, it's still got a lot of stuff in it. For example, there are a heap of fixes to bugs involving bugs and a big change to the Punisher Plasma.
]]>Er, Helldivers 2 folks, you might want to start emplying some of the more dramatic post-Liberty Day hangover abatement techniques in your arsenal, if you're still suffering from the effects of freedom overindulgence. Why? Because Arrowhead's just dropped a fresh Major Order and it looks pretty damn tough.
]]>Did you enjoy celebrating Liberty Day over the weekend in Helldivers 2? Well, if the answer's no, you've missed out on being part of a horde of players falling in love with the deliberately slightly terrible in sheer performance terms gun that Arrowhead gave the divers as part of its in-game festivities.
]]>Another month, another Helldivers 2 Warbond for you to potentially consider grabbing, depending on what you think of its contents. This time, Arrowhead's gone for a Ministry of Truth theme, and the chance to look like you follow every order to the letter.
]]>Good news, after a bit of waiting, Helldivers 2's now got a fresh Major Order, and it's one of those that forces folks to pick one of two options. Speaking of two options, an Arrowhead community manager has also told players a potential Xbox port isn't up to the studio, but rather whether Sony and Phil Spencer fancy coming to some kind of agreement over it.
]]>PlayStation's most important game this year and its most forgotten are both getting PS5 Pro upgrades. These games are, of course, Helldivers 2 and Rise of the Ronin, which have both announced that enhanced versions are in the works. That's two more great reasons to save up some cash for the new and improved version of the PS5.
]]>Things're never too routine for long in Helldivers 2, and the latest twist appears to have come in the form of this Major Order's new baddies - the automaton Jet Brigade - momentarily being shown as assaulting every bug and bot-controlled sector on the map. Thankfully, they weren't actually doing so.
]]>Helldivers 2's just gotten afresh Major Order, and I'm sad to say you're not getting any rest after coming out on top in the one that preceded it. Why? Well, there's a massive horde of bots headed for Matar Bay, lead by a special baddie brigade.
]]>Helldivers 2's latest update, Patch 01.001.104, brought with it a lot of tweaks to weapons, but few have seen more chatter this week than the buff to the P-4 Senator, a double-action revolver - after being supercharged - has turned a lot of Super Earthers into would-be John Waynes.
]]>Helldivers 2's latest update, Patch 01.001.104, is finally here, wrapping up Arrowhead's 60 day plan to improive the game with a bunch more balancing and tweaks, with the biggest headline looking to be an effort to make the Automatons more attractive opponents for divers who usually stick to bug swatting.
]]>Helldivers 2's next big patch is now set to drop tomorrow, October 15, because Arrowhead forgot to factor weekends into its plans when it announced that 60 day plan during the summer. The good news is that the studio's made up for this minor oversight via a cheeky video teasing what's coming in the patch, including one inclusion that's seen Johan Pilestedt get in on the jokes.
]]>Helldivers 2's gotten another fresh Major Order, after the forces of Super Earth moved one step close to having a fuctional Democracy space station on their side by gaining hold of Turing. The next job in the mission to get the big thing built? Capturing a planet that's home to an Automaton mining complex.
]]>Helldivers 2 latest order in the path towards building that space station has seen some unforseen challenges thrown Super Earth's way - the main one being a whole PSN outage. Now, though, the current Major Order is entering its final stages, and it looks like they'd be defined by a final big stand to hold Turing, even if you won't necessarily be fighting on it.
]]>Bad news, soldier! Things were looking like a walk in the park for Helldivers 2's latest Major Order, but through the night UK time, a fresh threat arose for Super Earth to ward off. Just when you thought you'd seen it all, a PlayStation Network outage stopped most players on that platform from reinforcing their PC brethren.
]]>Good news, Helldivers 2's new "interplanetary battle station" - the one that sounds like it could turn the Galactic War on its head - is now being built, on a spot named after a nice Scandianvian town. That said, there's a fresh Major Order, because in order to get the station finished, the Helldivewrs are gonna need to be in the "transporting gigastructures" business.
]]>Helldivers 2's most recent patch helped trigger a nice turnaround in player feeling towards the game, as well as an uptick in player numbers. As you might expect, this been a boon for Arrowhead's devs, with one saying morale at the studio has been "much, much better" lately.
]]>Helldivers 2's Galactic War has taken a fresh twist, with the second Major Order to deploy since the last patch helped bring some fresh faces back to the ranks of Super Earth being a pretty big one. There's an "interplanetary battle station" to be built and it's up to you to choose where.
]]>While the notes for Helldivers 2's most recent patch were longer than some books, it seems there were a few changes that flew under the radar and didn't quite get a mention, for various reasons.
]]>While, Helldivers 2's most recent patch tweaked a whole bunch of weapons, there were naturally some guns that didn't make the cut. Thankfully for those who might be a bit concerned their favourite bug blaster is missing out, Johan Pilestedt's now confirmed that at least one will be buffed in the game's next patch.
]]>Helldivers 2 developer Arrowhead wasn't shy about the array of buffs it included in Patch 1.001.100, but it appears there may well have been an accidental one that's slipped under the radar. Well, it's more of a bug, and it's letting players fly. Naturally, now Johan Pilestedt's seen it in action, they're begging him to just forget he ever did.
]]>UPDATE (18/09/24, 3:00 PM BST): Arrowhead has now deployed a hotfix that fixes the shield generator pack, as well as a crash which can occur "during host migration when a new player joins". The studio has urged those currently playing to restart their game, presumably to make sure this update gets applied right away.
]]>Helldivers 2's much-hyped Patch 1.001.100 dropped yesterday, with enough buffs and tweaks that you might just have finished reading through the patch notes by now. Thus far, plenty of players are flocking back to the game to try it out, and Arrowhead's issued a fresh Major Order to give them something to do other than waxing lyrical about loving the changes.
]]>Helldivers 2's much-hyped latest update, Patch 1.001.100, is finally here, brining with it a bunch of buffs and tweaks players have been requesting to everything from weapons, to armour, and even enemies.
]]>Helldivers 2's much-hyped next patch drops tomorrow, September 17, and Arrowhead's saved something fairly special for the patch note reveal that'll likely round out the list of major changes it's letting us know about ahead of time. You know the 500KG bomb? It sounds like everyone's longstanding gripe with it has been sorted.
]]>Arrowhead added a couple of extra bullet points to the list of changes we know are coming as part of Helldivers 2's big patch tomorrow over the weekend. The big one? The eruptor's finally getting its shrapnel back, and hopefully in a form that should make you less likely to accidentally do yourself in when you fire it.
]]>We already know Helldivers 2's upcoming patch will be bringing with it some pretty beefy buffs to the weapons you can wield as a diver, but Arrowhead's also taking on the task of makinbg certain enemies easier to fight. With that in mind, rocket devastators and gunships are having some extra limits put on their explosive potential.
]]>Yesterday, Helldivers 2 developer Arrowhead revealed the next Warbond that'll be arriving in the game, Chemical Agents, which is set to kick up a stink when it drops on September 19.
]]>UPDATE (19/09/24, 10:30 AM BST): The Chemical Agents Warbond has now been deployed in Helldivers 2.
]]>Helldivers 2's upcoming patch will be bringing with it some pretty beefy buffs to the RS-422 railgun, with Arrowhead having slid the weapon's damage numbers upwards in its efforts to deliver the kind of fun that the game's community has been asking for.
]]>Helldivers 2's community has been asking for buffs to flamethrowers rather than the kind of nerf that fire weapons got alongside the Escalation of Freedom update, and Arrowhead looks to be delivering just that, having now provided more info on just how it's gone about turning the in-game heat back up.
]]>It'd seem people still have plenty of passionate thoughts about Helldivers 2. That's not news to anyone who's been following the game's recent trajectory and the various back-and-forths between devs and playerbase, but it might surprise you that a survey about the game's pulled in "over 5,000 responses" in less than an hour during usual UK/EU working hours on a Monday.
]]>Helldivers 2 developer Arrowhead has just released that blog post telling everyone where the studio’s at in terms of current progress on its 60-day plan. Good news, the next big update to the game is set to arrive on September 17.
]]>Remember the Illuminate? Those alien lads from the first Helldivers that everyone was convinced would come rushing into Helldivers 2 through that black hole the forces of Super Earth turned Meridia into a few months ago. Well, it looks like they’ve just briefly made a cameo on the game’s map.
]]>Helldivers 2 developer Arrowhead has confirmed that it’s planning to release to blog post tomorrow, September 5, which will tell you “all the information you need” about the studio’s current progress on its 60-day plan.
]]>Sit down. I've got bad news. Helldivers 2's most recent Major Order, the one about collecting plastic so you could unleash some napalm barrages, well, folks have come up short in it. As they now get started on the fresh mission Arrowhead's just put in motion, some members of the player base have been busy dicussing why they think the quest to set stuff on fire from orbit ended in defeat.
]]>Helldivers 2 developer Arrowhead's CCO Johan Pilestedt has popped up on Discord again, this time to tease the effects that the studio believes the next balancing update it has in the works will have. In short, it sounds like a big change is being targeted, with the aim of brining the game a lot closer to the kind of experience many vocal players have suggested they'd prefer.
]]>Wake up, a new Helldivers 2 Major Order just arrived, and it's promising the means to create "Orbital Napalm Barrages" if it's successfully completed. What've you got to do to make sure that's the case? Well, nick some plastic from the automatons.
]]>It's been a little bit of time since Helldivers 2 players have heard much from former Arrowhead CEO and still very much chief creative officer Johan Pilestedt, with the developer seemigly having enjoyed some very well-earned time off. Now, however, he's made a bit of a return in rather grand fashion, by answering Discord questions from everyone and their mum.
]]>Helldivers 2's latest Major Order, at least in theory, is one of those one people really like. Seriously, there are a bunch of things to kill a big number of, and if that's not enough, one of Arrowhead's community managers has just reiterated that having fun on the menu is "an explicit company target" when it comes to the game.
]]>UPDATE (21/08/24, 12:55 PM BST): Arrowhead has just issued another patch for Helldivers 2, this time aiming to rectify just one issue: "a common crash that occurs when killing the Impaler inside a Stronghold". "This patch is an emergency hot fix addressing the Impaler crash. We deemed it worth bringing this one crash fix in now in an attempt to minimize the crashes during the weekend. Thank you for your understanding," the studio wrote.
]]>If you were one of the Helldivers 2 players who’d been hoping they’d get to see what Arrowhead had in store if the Automatons were to reach Super Earth, I’m afraid you might want to sit down. Thanks to the latest Major Order, it seems you’re no longer likely to succeed in letting the bots barge down the front door of the divers home planet.
]]>It turns out some Helldivers 2 players cheated in order to help complete the latest Major Order, and as a result their, uh, pet fish have been killed.
]]>Helldivers 2 is and has always been one big parody of itself narrative wise, with Arrowhead playing into the absurdity that comes with all of its Starship Troopers-esque declarations of patriotic fervour. The game’s community has bought into this in pretty hilarious roleplaying style plenty of times, but its latest instance might be the most unexpected yet.
]]>Following the backlash that’s erupted within the Helldivers 2 community in response to the game’s recent Escalation of Freedom update, developer Arrowhead has been busy gathering feedback in various different ways. Now, the studio’s unveiled its plans to act on this feedback, which include making a number of changes within the next 60 days.
]]>In what’s turning into a rather remarkable protest, Helldivers 2 players are continuing to let the game’s Automatons get closer and closer to Super Earth in the game’s galactic war. It seems part of the fun folks are having at this point is trying to imagine how Arrowhead and game master J.O.E.L might react if indeed the fighting does reach the divers’ home planet.
]]>Escalation of Freedom, Helldivers 2's latest update, hasn't gone down well with fans, so much so that players are protesting by letting the Automatons win.
]]>Helldivers 2 studio Arrowhead’s CEO has revealed that it basically seems like close to no one - players or developers - involved with the game has been left happy following the deployment of the Escalation of Freedom update and the backlash that’s followed.
]]>Following the weapon balancing changes that arrived alongside Helldivers 2’s Escalation of Freedom earlier this week, a pretty big backlash from players to some fire damage nerfs has ensued, and, well, it’s now led the game’s recent Steam reviews to dip from “mostly positive” to “mixed”.
]]>Stop me if you’ve heard something like this before. Helldivers 2 developer Arrowhead unleashed some weapon balancing tweaks alongside the Escalation of Freedom update, at least one of them was a nerf, and some players really aren’t happy about that.
]]>Wahey, Helldivers 2's Escalation of Freedom update is now live, bringing with it a number of weapon balancing tweaks that're probably worth taking a look at before you delve in.
]]>If you play Helldivers 2, and you're one of the many folks who've been delibrately trying to help the community avoid being given some new anti-tank mines for meme reasons, I've got bad news. It looks like Arrowhead's finally gotten wise to your games and put together a Major Order that'll ensure you get 'em.
]]>As they do pretty regularly, the Helldivers 2 community's managed to leave coming out on top in the latest Major Order to a big last minute push - which may or may not succeed in time. In a move that probably hasn't helped this heroic mass charge come together, Arrowhead's now finally decided to put out a video showing us its mysterious game master Joel, oh sorry, J.O.E.L.
]]>Helldivers 2 developer Arrowhead's made a point of taking on plenty of player feedback in recent months, whether it be about bugs that need fixing, or improvements the community would like to see. The latest instance of this has been instigated by CEO Shams Jorjani, who's taken to Reddit with the aim of getting some pitches as to how folks would like to see resorces be better tied into progression.
]]>A fresh Warbond is set to arrive in Helldivers 2 soon, and it's got players all hot and bothered. To be fair, with a name like Freedom’s Flame, this shipment of gear was always likely to get the community's napalm aficionados excited — and that's exactly what it's done.
]]>Following yesterday's announcement of Helldivers 2's "biggest update yet", Escalation of Freedom, there's a lot to get excited about ahead of its arrival on August 6. Though, one of the new mission types that's set to arrive has players already doing something a bit bizarre — coming up with names for the Terminid babies they'll be carrying.
]]>Everyone be quiet, Helldivers 2 developer Arrowhead has just announced the game's "biggest update yet". It's called Escalation of Freedom and it's set to drop early next month with a bunch of the new content folks have been craving.
]]>Oh no, you'd better run to Helldivers 2 as fast as you can. There's another Major Order about killing a bunch of things, and it's looking like it'll be over before you can say 'slow down Super Earth, you're supposed to savour it a bit or you might get indigestion'.
]]>Helldivers 2 left it a little late to pull out a victory in the game's latest Major Order, but they've still delivered, leading Arrowhead to reward this tenacity in the face of the Automaton hordes by temporarily making the use of one of the game's exosuits totally free.
]]>If you've ever wondered what Helldivers 2 might have looked like if it'd come out back in the 90s, as a lot of the media that inspires its central themes and narratives did, you're in luck. Some fans have made a concept for a 16-bit demake of it, and would even be open to working with Arrowhead to make their creation an actual in-game activity.
]]>A little bit of information about an unreleased Helldivers 2 warbond looks to have leaked via some PlayStation notifications that aren't doing what they're supposed to. These messages contain just a few details about a gear pack that sounds like it'll be right up the alley of twisted firestarters.
]]>Warning: Spoilers for Helldivers 2 may lie ahead.
]]>While they're still busy with their latest big task, a recent order in Helldivers 2 has seen criticism of the Eagle 500KG bomb come back to the fore. Why? Well, because it's still killing barely anything that doesn't lie within the epicentre of its blasts.
]]>Yep, there's already another Helldivers 2 Major Order, because, if you missed it, the last one got blown through quicker than you can say 'oh boy, I sure can't wait to stomp some bugs'. Thankfully, this new one should take a bit longer, and even offers a chance for some of the community's armchair generals to see if they truly know ball when it comes to battle strategy.
]]>Did you blink during that latter half of July 10, 2024? Well, if so, there's a good chance you missed an entire Helldivers 2 Major Order, as Arrowhead let folks celebrate securing some battle station plans by blowing through an entire bug-killing goal in record time.
]]>If you've been trying to drop into a firefight in Helldivers 2 recently and have ended up getting stuck in an infinite loading screen loop, then good news. The game's latest hotfix is aimed squarely at stopping that from happening as much. Also, Arrowhead's teased that we might start getting some info on the next warbond "soonish".
]]>While there's still very much an MO to be getting on with in Helldivers 2 - in fact, the latest one is set to end in just over an hour's time as of writing - one discovery has been attracting a lot of attention in the community over the past day or so. It's the lifesaving mid-fall emote, and even Arrowhead's CEO thinks it's cool.
]]>You won't believe this, but there's one bug in Helldivers 2 that players aren't planning on spending hours asking Arrowhead to fix, as has been the case a lot over the past few months. What makes this one different? Well, it's funny, basically.
]]>The Major Order that Helldivers 2 have been plugging away at for the past couple of days is definitely proving to be an interesting one. The latest development in it seems to hint at some fresh weaponry from the first Helldivers potentially being incoming.
]]>Wake up, folks who might've thought Helldivers 2 could do with a bit of a shot in the arm Galactic War-wise! A fresh Major Order's just dropped and it looks like it could lead to Super Earth getting its hands on "a powerful interplanetary battle station" down the line.
]]>Helldivers 2 might be getting a fresh hotfix containing more performance fixes this week, as Arrowhead sticks to its current focus of rectifying as many issues as possible before thinking about going hard with any big content additions.
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