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Video game climbing is a deceptive affair. Rarely is it the centrepiece gameplay mechanic: often it’s barely more than a one-button means for Nathan Drake to get to the next shooty bit. A traversal mode for getting across Florence or Damascus in a hurry, akin to a car in the sense that you just press the button to turn it on and point it when you want to go. The System takes care of the rest. Yes, I’m being reductive, and dismissive of the fact that Assassin’s Creed, Uncharted, Tomb Raider, and any other Climby Games you’d want to mention usually have a few tricky puzzles where being good at prodding The System is crucial, but games rarely get your palms sweaty searching for the next handhold.

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