Hawken updates will resume thanks to the sim's acquisition by APB: Reloaded developer Reloaded Games.
]]>Warner has announced the Midway Arcade App for iPad, iPhone and iPod touch, which is a collection of 10 classic arcade titles, is now available on the App Store for $0.99.
]]>GamersFirst has announced that for a limited time, it will be hosting a Valentine's Day massacre event in APB Reloaded. Those who log into the game will be sent Valentine-inspired weapons with "an exciting new modification," with pink and white decor complete with hearts. Killing in-game folks with these special weapons will advance two new roles and and provide new theme music, art, and heart-shaped sunglasses. Nifty. It all starts today and runs through February 20. Thanks, Massively.
]]>After a year away following the collapse of RealTime Worlds, APB's returned online as F2P APB Reloaded. The MMO, available now on Steam, will run on a monetary items basis. If you start playing the game before December 19, you'll get access to a Premium Upgrade Pack for ten days. There's more on the pack here, where you'll also get the game.
]]>IGS has entered into a partnership with GamersFirst to distribute the retail version of APB Reloaded in North America.
]]>APB Reloadedwill be released in the US later this year in the US by IGS Software. IGS CEO Paul Lombardi said the game will retail for $29.99, comes with $45 worth of virtual goodies, and will be free-to-play upon install. Thanks, Gamespot.
]]>There's some excellent short stuff below for you.
]]>It's Wednesday. This means that your week is almost over. Enjoy hump day a little more with some shorts.
]]>In the name of God. Just stop.
]]>GamersFirst has hired Realtime Worlds' Dave Jones as an advisor All Points Bulletin.
]]>Gamersfirst has lifted the lid on some of the difficulties of balancing shooter gameplay with MMO mechanics in APB Reloaded, including how to assess players' skill and threat level.
]]>APB: Reloaded publisher Gamersfirst will open a studio in Scotland, home of original All Points Bulletin team Realtime Worlds.
]]>The APB Reloaded closed beta is proceeding well, with demand far outstripping available testing positions and a European launch planned for the near future.
]]>Someone said something, something's rubbish and something else is amazing. And there's a new BlazBlue game coming. See for yourself below.
]]>The latest Reloaded blog post touches on "extensive changes", which Reloaded Productions plans "to implement in the Open Beta and especially for Live Service".
]]>Closed Beta invitations for GamersFirst's relaunch of APB: Reloaded have been sent out, but don't go frantically refreshing your inbox just yet: invites are currently restricted to those who participated in testing the game's first incarnation.
]]>Gamersfirst has told Australian gamers that they're welcome to try region-specific All Points Bulletin servers if their ping to a core router meets minimum requirements, and suggested that local servers are not impossible after an absence stymied release plans.
]]>Gamersfirst's posted instructions on how to get a piece of the action in APB-Reloaded's closed beta, promising the process will be "easy now, tricky later".
]]>Realtime Worlds' unhappy gangster MMO All Points Bulletin is on its way back with a new moniker and a bit of spit and polish courtesy of the newly-founded Reloaded Productions. The latest update from the developer suggests the team have their hands full and more, starting with a whole new client but running flat into an overhaul of the entire GamersFirst network.
]]>GamersFirst has announced Reloaded Productions, Inc., a wholly owned subsidiary of Gamersfirst, has acquired all the IP rights for APB: All Points Bulletin.
It has renamed the game APB: Reloaded.
]]>IGN's reporting that GamersFirst's confirmed it's bought APB and will be bringing the RTW crime MMO back next year as a free-to-play effort.
]]>GI's reporting that K2 Network, the company behind free-to-play service GamersFirst, has bought APB from defunct Scottish studio Realtime Worlds.
]]>This is rather sad, actually.
]]>Salvation? Maybe.
]]>Yesterday, a rumor was circulating that Realtime Worlds founder Dave Jones had taken a job with Epic Games.
Today, the APB creative director has told Develop the rumor is untrue.
]]>Had APB? Disgruntled? Step up and get your game from EA! That is if you bought the game digitally.
]]>Epic Games is a "potential buyer" for APB, the RTW MMO announced yesterday to be closing after just two months since it went on sale, according to a BBC report.
]]>APB, the crime MMO published by now bankrupt developer Realtime Worlds, has closed.
]]>Realtime Worlds has sold its Project MyWorld to an "anonymous" American company, according to a Develop report.
]]>Realtime Worlds has released player stats for APB, claiming 130,000 registered users and saying "paying players" spend an average of $28 per month.
]]>EA Partners boss David DeMartini has expressed sympathy for the staff of Realtime Worlds, although he claims the publisher anticipated the mediocre review scores of APB.
]]>Realtime Worlds has announced a UK restructure, designed to create a business which can support All Points Bulletin as an ongoing online service for current and future players.
]]>Following rumours this morning that Realtime Worlds had laid of the MyWorld team and had warned of cuts to APB, the Scottish developer has issued a statement confirming lay-offs but saying the MMO will remain fully operational.
]]>Following middling launch reviews and public push-back from Realtime Worlds boss Dave Jones, the developer has promised major upgrades to crime MMO APB, including changing vehicle handling and "looking at almost every aspect of combat".
]]>Realtime Worlds has announced a restructure of its workforce following the release of All Points Bulletin.
]]>RealTime Worlds' Dave Jones has told Eurogamer that APB won't appear on consoles unless the studio finds the right "publishing partner" to assist it.
]]>Realtime Worlds' Dave Jones has said disappointing review scores for APB boil down to "misconceptions" and "huge expectations".
]]>EA's sent word that APB has shipped in the UK.
]]>Not long now. Realtime Worlds has released four new videos of online shooter APB, showing how the game works, a couple of its play areas and some cars exploding.
]]>APB lead designer EJ Moreland has confirmed that APB will not contain paid DLC or any microtransactions when released.
]]>New shots of APB hit the net earlier today, and so did the minimum PC specs.
]]>RealTime Worlds' Dave Jones has revealed that all content that has been created from the APB beta will be wiped from the full edition. Say goodbye to those custom-made cars.
]]>Direct2Drive has started taking pre-orders for APB.
]]>EA's released the intro cinematic for APB. It really is cracking stuff. Get it after the break.
]]>E3 may still be weeks away, but the big guns are already lining up for Cologne in August.
]]>Some shots for APB have surfaced on the net, and they're rather spiffy.
]]>EA has put out another video from its spring showcase in London, and this time it features APB's Chris Collins chatting about customization in the MMO.
Again, like the MOH, it doesn't tell you anything you already didn't know, but still shows you how to create your own clothing, chats about the kill music you make, and the three districts that you will come across first in the game.
APB hits the US on June 29, July 1 in Europe, and July 2 in the UK on PC.
Watch the video below.
]]>EA's formally announced APB will release on July 2 in the UK, with a June 29 release in the US.
]]>APB is to launch on July 2 in Europe and June 29 in the US, according to the FAQ section on the game's website.
]]>Eurogamer has loads of APB Beta keys that it's handing out.
]]>Not in the APB beta? Missed out last time? Today's your lucky day, kiddlewinks: FilePlanet's giving away limited space to the taster.
]]>Realtime Worlds has relaunched the All Points Bulletin website with loads of new visual goodies for the eyes.
]]>Realtime Worlds studio manager Colin Macdonald has told Brit paper the Daily Telegraph that VG247's his favourite website. He likes it more than APB.com, apparently.
]]>GT's put live some new APB gameplay from PAX East. To say we want this badly = understatement of the year.
]]>Didn't get into the APB beta? New shots not enough to please you? Take this development diary instead: it's all we've got left.
]]>APB's shaping up nicely. It's been accepting new beta entrants recently, but if you weren't one of them, relax: RealTime Worlds has released new shots of the MMO.
]]>Realtime Worlds studio boss Colin Macdonald's told VG247 he believes the UK Government's games trade tax break announcement in yesterday's budget is a "shrewd" one.
]]>Gamespot's posted up an APB demo video from GDC showing off the game being demoed by Dave Jones himself. Get it after the break.
]]>It doesn't sound as though a console version of APB is occupying anyone's near future, with RTW's Dave Jones telling EG at GDC this week that platform holder and design issues are keeping the MMO PC-only for now.
]]>Those wondering what the second press briefing Epic will holding at GDC next week is, should wonder no longer, and stop talking about Gears 3 because that's not it.
]]>RealTime Worlds' Dave Jones has explained why its upcoming MMO APB has been so long in the making.
]]>EA just said that both Realtime Worlds MMO-shooter APB and EALA's Medal of Honor will hit in its Q2 2011, or, to normal people, July-September 2010.
]]>Real Time Worlds has revealed that the music tool in APB will allow you to create your very own custom track that plays every time you kill an enemy.
How cool is that?
]]>EA's finally released an APB trailer that's nothing but gameplay. It's after the break.
Cars, guns, tattoos, people with spiky hair and a man shouting about "crystals". It's got it all.
The Realtime Worlds MMO's out next spring. Take a look.
]]>Mark Rein's spent the last few days at Realtime World's offices in Dundee, Scotland, playing what-Dave-Jones-did-next MMO, APB.
Want to know what it's like? The Epic VP gave us an exclusive overview of what to expect at GDC Europe today. Hit the link.
]]>RTW's released the latest APB video podcast, this time showing off some of the MMO's clothing creation tools. As ever, it looks awesome. Watch it after the break.
Next week's instalment promises a look at the game's vehicle customisation features.
The game's out next spring.
]]>We were lucky enough to get nearly 20 minutes with Realtime Worlds boss and original GTA creator Dave Jones at Develop yesterday, the result of which you can see after the break.
We talked almost exclusively about APB, Jones telling us when the game will release, how much it's cost to make and going into good detail on the mechanics of the MMO itself.
Jones also gave opinion on the state of the GTA franchise, calling Vice City the "pinnacle" of the IP.
There's tons more stuff in there. Enjoy.
]]>Here you go. Get the last 20 minutes from Dave Jones' keynote from Develop this morning, in which he talked exclusively about APB, after the break.
There's tons of new game footage in there, a look at the title's ridiculous music system, everything he showed on character customisation and the new three-minute trailer. The one that made our hair stand on end.
Must-watch. It's out early next year.
]]>Realtime World has released its latest APB video podcast, this time including an interview with local tattooists and how they believe the MMO's tattoo system could actually help with real-life inking.
It's towards the end of the file. There's a bunch off faffing around for the first bit.
APB's out in early 2010.
]]>Realtime Worlds said today it's hit 250 staff, and has more than 40 positions currently available.
The Scottish developer is finally moving to launch MMO APB in conjunction with EA Partners and now taken on an additional 8,000 sqft of offices to provide high quality working space to compliment the current 26,000 sqft premises.
All the firm's jobs are listed here. Press release after the break.
]]>Vast bits of character customization for APB was shown to GameTrailers, and we have the video posted after the break.
The amount of detail you can create for clothing, tats, cars, and body parts is absolutely amazing.
We really want to play this come early 2010.
Go watch.
]]>Eurogamer has them and they're looking very sharp indeed.
Now, this is where we usually stipulate date and format but if you read this, you'll find that exactly what format other than PC the MMO is coming out on, is currently way up in the air.
]]>EA announced during its presser that it is to publish Realtime Worlds' APB.
Published under the EA Partners label, the announcement was really short and sweet. No release date, but a video of it was show.
As soon as someone puts it up we will update you on it.
[UPDATE] Official press release is posted after the break--- it's out early 2010.
]]>Yes, we know. It's not Sunday. It is, however, Monday, and that makes looking at all the MMO news from last week even more sensible.
We think so, anyway. Read on.
]]>Realtime Worlds community chap Chris ‘Ulric’ Dye just confirmed that crime MMO APB is now in the final stages of internal alpha testing, and will next make the move into a closed beta phase.
"In the middle of September we moved into the final phase of internal alpha testing with regular play tests involving 100+ employees enjoying the various elements of APB currently available," Dye said in a monthly community update.
"The aims of this phase are to tidy up the current experiences whilst we prepare to move out of alpha, in the future phases we will begin the tentative process of allowing others into the game. Initially this will be a very core, select number of trusted friends of employees, but does mark the start of what can be considered the ‘Closed’ Beta stage of APB."
Find the full email after the link.
]]>Realtime Worlds has put a page live for gamers to register "interest" in APB, after promising it'd do so if 500 people signed up for the game's Facebook group.
]]>Sorry, missed this earlier due to eagerness. Realtime World said today that the beta registration page for APB will only go live if 500 people sign up to the MMO's Facebook group.
]]>Realtime Worlds president Tony Harman has just put out a statement saying the time wasn't right to show crime MMO at E3 this year thanks to some heavy business shenanigans surrounding the game in early 2008.
“This year we would have had an exciting presence with APB at E3 if we had continued with Webzen as our publisher," he said.
"But, given that we re-acquired the rights to APB just this spring and closed a very large fundraising round ($50,000,000) to secure APB’s future, the timing just wasn’t right to attend E3. RTW is very excited with APB’s progress and we have used our fundraising as a means to invest even more heavily in the APB development team."
Harman also said that the firm hopes to release more detail on the game's beta before 2009.
"RTW hopes to release more information later this year with regards to gameplay details and beta plans,” he said.
The statement comes as part of a fuller update from Realtime World community chap, Chris ‘Ulric’ Dye. Read it after the break.
]]>Crackdown and APB creator Realtime Worlds has joined developer trade body Tiga and urged other devs to follow suit, writes GI.
]]>